InteractiveComputerGraphics / Latex4PowerPointLinks
This is a Latex Add-In for Powerpoint. It enables to add and edit Latex equations or symbols in a Powerpoint slide easily. The Add-In is based on ScintillaNET and supports syntax highlighting, code snippets etc.
☆20Updated 3 years ago
Alternatives and similar repositories for Latex4PowerPoint
Users that are interested in Latex4PowerPoint are comparing it to the libraries listed below
Sorting:
- Fork of "stark" with source code for our paper "Curved Three-Director Cosserat Shells with Strong Coupling"☆17Updated 7 months ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆81Updated 2 years ago
- FastCorotatedFEM is a minimalistic implementation of the corotated FEM method which was proposed in paper "Fast Corotated FEM using Opera…☆75Updated 6 years ago
- Easy-to-use linear and non-linear solver☆52Updated this week
- A library for various continuous collision detection algorithms.☆59Updated 2 years ago
- A tiny C++ library to read/write ASCII/binary MSH format files.☆44Updated 8 months ago
- C++ library for fast computation of neighbor lists in point clouds.☆57Updated 7 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆55Updated last week
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆57Updated 2 months ago
- An uniform GUI wrapper for Tetgen☆9Updated 4 years ago
- Discrete mesh offsetting based on half-space Voronoi diagrams.☆41Updated last year
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated 2 months ago
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆50Updated this week
- ☆61Updated last month
- Convex Polyhedral Meshing for Robust Solid Modeling☆57Updated last month
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆56Updated 7 months ago
- The finite element method for 3D elastic objects☆56Updated 4 years ago
- Compute one-side Hausdorff distance between triangle meshes with error bound.☆28Updated 2 years ago
- A simple finite-difference library using Eigen.☆33Updated 2 weeks ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- A projection-based bijective map definition and a robust algorithm to construct the prismatic shell domain. https://cs.nyu.edu/~zhongshi/…☆27Updated 4 years ago
- A quantization method for volumetric parametrizations based on the MC3D☆19Updated 4 months ago
- https://arxiv.org/pdf/2007.05094.pdf An Easy-To-Use Code Generator for Gradients and Hessians☆30Updated 3 years ago
- injective mapping via TLC (total lifted content) energy minimization (SIGGRAPH 2020)☆18Updated 4 years ago
- Finite Element Codebase for Triangle/Tetrahedral Meshes☆64Updated 11 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆143Updated last month
- An addon for Blender enabling just-in-time loading and animation of mesh and particle/ point-cloud sequences.☆65Updated 3 months ago
- Robust Coarse Curved TetMesh Generation☆36Updated last year
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆54Updated 10 months ago