H1M4W4R1 / Unity-Aspect-Oriented-Programming
As name says - Unity3D AOP
☆21Updated last year
Related projects: ⓘ
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 3 years ago
- A source generator that automatically generates a cache of components for Unity.☆32Updated 6 months ago
- Command based scriptable build pipeline for Unity 3D☆43Updated last month
- Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor☆59Updated 6 months ago
- Reactive node system for Unity☆43Updated 5 months ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆36Updated 4 years ago
- A tool to help symbolicate il2cpp google crashes☆50Updated 7 months ago
- Unity APIs that may be useful but not mentioned in the documentation.☆40Updated 4 months ago
- Simple math expression parser library for Unity☆48Updated last year
- Sparse set ECS, featuring rollbacks.☆51Updated last week
- Config-based workflow for Unity's AssetPostprocessor class☆24Updated last year
- An extension to Unity Timeline that supports runtime object bindings.☆46Updated last year
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆14Updated 9 months ago
- Custom RectMask2D, that allow to disable Culling / Softness for better performance☆36Updated last year
- Custom Memory Allocator for Unity with CopyFrom method☆28Updated last year
- [GenericSerializeReference] attribute to serialize generic property in Unity3D☆20Updated 3 years ago
- A simple collection of jobs used for view frustum culling☆49Updated 5 years ago
- ☆42Updated 3 weeks ago
- Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO☆44Updated last month
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆25Updated 2 years ago
- ☆19Updated 2 years ago
- ☆43Updated 5 months ago
- Sample multiplayer game with ME.ECS☆14Updated 2 years ago
- Runtime easy to use debug panel☆50Updated 8 months ago
- ☆60Updated this week
- Unity DOTS Stats-system implementation☆34Updated 3 years ago
- ⚙ Generic Unity event system (event bus pattern)☆28Updated last year
- Collection of Base Game ECS Features☆25Updated this week
- Demo repository for URP + Frustrum Culling + Jobs☆32Updated 3 years ago
- This package allows for you to easily make docked tabs for your assets☆41Updated 4 months ago