O-S-K / OSK-FrameworkLinks
Unity framework designed to streamline game development. It provides tools to manage game systems like events, localization, sound, and more, ensuring high performance, scalability, and maintainability
☆22Updated this week
Alternatives and similar repositories for OSK-Framework
Users that are interested in OSK-Framework are comparing it to the libraries listed below
Sorting:
- Lightweight, scalable and extensible texts & assets localization system for Unity.☆27Updated 3 months ago
- Unity editor plugin for a git integration with Unity projects☆24Updated last week
- Draw data chart in Unity Editor, useful for debugging.☆32Updated last year
- A node based tool for Unity that allows you to easily create cutscenes. This tool uses the Unity GraphView API and UI builder.☆14Updated 2 years ago
- Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model☆19Updated 2 years ago
- Spoke is a tiny declarative reactivity engine for Unity.☆25Updated this week
- Enhance your Unity Editor experience with this toolkit. It provides essential extensions and interfaces specifically designed for the Edi…☆32Updated 8 months ago
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆45Updated last year
- Unity Package containing an interactable shader, with a dynamic interactor count☆19Updated last year
- Unity ParticleSystem for built-in UI☆25Updated 2 years ago
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling sho…☆17Updated last month
- Collection of useful unity Extensions☆17Updated last year
- Keep a history of all the builds you do.☆36Updated last year
- This is Unity plugins that will include new menu for fast build Android with keystore.☆15Updated 2 years ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- UI Tutorial Mask is a component for highlighting specific objects over darkened background for Unity UI (uGUI)☆28Updated last year
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆28Updated 2 months ago
- Game builder (and automation) for Unity☆21Updated last year
- A customizable In-Game Color Picker for Unity game engine inspired by the Unity's Color Picker for the editor☆32Updated 7 months ago
- UExtension is a basic type extension library for .Net and Unity projects. It integrates a large number of commonly used, efficient and co…☆38Updated last year
- The Unity tool designed to locate missing script components.☆23Updated 8 months ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆19Updated last month
- The ultimate Unity Text Mesh Pro helper package.☆37Updated last month
- Custom Unity UI solution by Gentlymad Studios.☆18Updated 3 weeks ago
- Event driven architecture for Unity.☆22Updated this week
- A GameObject Tagging System for Unity.☆36Updated 3 weeks ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- Just some easy gizmos to draw ui rulers to help implement ui☆23Updated last year
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.☆19Updated 2 months ago
- Unity PCG Generates a Box-Collider Encapsulating Every Child Mesh, Collider or Transform☆27Updated last year