图形学书单
☆106Jun 10, 2017Updated 8 years ago
Alternatives and similar repositories for -
Users that are interested in - are comparing it to the libraries listed below
Sorting:
- 计算机图形学-学习笔记☆423Mar 4, 2016Updated 9 years ago
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,378Mar 31, 2022Updated 3 years ago
- face reconstruct☆11Aug 16, 2022Updated 3 years ago
- ☆11Apr 17, 2015Updated 10 years ago
- Various functions I found useful for prototyping computer graphics code in Python☆11Dec 27, 2019Updated 6 years ago
- A Small Volumetric Path Tracer☆47Aug 31, 2015Updated 10 years ago
- Simple Software Render☆152Dec 8, 2017Updated 8 years ago
- Mathematics C++ library with GLSL shading language style classes. The library supports various linear algebra classes like vec2, vec3, ma…☆12Feb 12, 2018Updated 8 years ago
- Deformation Transfer method for various geometric models☆12Oct 4, 2024Updated last year
- Hard-Forked from JuliaText/TextAnalysis.jl☆17Aug 14, 2023Updated 2 years ago
- 全栈实习, Nodejs, 资源, Resources, JavaScript, 一些学习中看过的文章和资源☆12Nov 14, 2016Updated 9 years ago
- A Haskell ray tracer largely based on http://www.raytracegroundup.com/☆22Sep 25, 2025Updated 5 months ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Mar 1, 2016Updated 10 years ago
- https://arxiv.org/abs/2005.05207☆17Jun 28, 2021Updated 4 years ago
- GetStartedWithShaders☆45Dec 31, 2020Updated 5 years ago
- Arnold Cartoon Shaders For Anime☆23Jan 21, 2019Updated 7 years ago
- Anonymize Faces for Privacy Preserving☆26Apr 18, 2019Updated 6 years ago
- ☆20Feb 25, 2018Updated 8 years ago
- A GPU Path tracer implementing VCM☆22Jan 5, 2017Updated 9 years ago
- ☆23May 29, 2020Updated 5 years ago
- This project aims to finish the source code examples of the book Ray Tracing from the Ground Up.☆23Jan 24, 2025Updated last year
- Learning how to use Photon TrueSync to create a Online Game.☆22Sep 29, 2017Updated 8 years ago
- Line thickness normalization network using in the SIGGRPAH 2018 paper "Real-Time Data-Driven Interactive Rough Sketch Inking".☆29May 19, 2019Updated 6 years ago
- Curated list of computer graphics tutorials and resources☆1,106Feb 29, 2020Updated 6 years ago
- 这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。☆59Sep 19, 2020Updated 5 years ago
- Big Data Analysis of Tinder done at Universitat Rovira i Virgili and Universitat Politècnica de Catalunya · BarcelonaTech☆13Jan 3, 2023Updated 3 years ago
- Reimplementation of paper "Sketch-pix2seq: a Model to Generate Sketches of Multiple Categories"☆29Apr 6, 2019Updated 6 years ago
- Building Constructor and Generator in Maya - Mel☆12Feb 8, 2023Updated 3 years ago
- A tool to paste Excel ranges to Reddit☆11Sep 20, 2025Updated 5 months ago
- ☆28Dec 14, 2015Updated 10 years ago
- A Small OpenGL Based Renderer☆475Apr 22, 2025Updated 10 months ago
- Offical repo of "Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild"☆85Apr 27, 2025Updated 10 months ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Mar 24, 2016Updated 9 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Jan 3, 2017Updated 9 years ago
- 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.☆9,865Oct 16, 2021Updated 4 years ago
- NPREffect☆36Mar 28, 2019Updated 6 years ago
- Ray Tracing Gems 中文翻译☆29Apr 20, 2019Updated 6 years ago
- The first OpenSource Mafia Bot!☆10Oct 5, 2023Updated 2 years ago
- A tool for organize shaders in Autodesk Maya.☆36Updated this week