FrostHan / vlog
varitional oracle guiding for reinforcement learning
☆11Updated 3 years ago
Alternatives and similar repositories for vlog:
Users that are interested in vlog are comparing it to the libraries listed below
- ☆20Updated 2 years ago
- 三人麻雀用AI☆15Updated last year
- C++版日麻. Japanese Riichi Mahjong written in C++.☆110Updated 2 months ago
- Utility tools for tenhou.net log☆28Updated last year
- Deep reinforcement learning of mahjong self-play☆17Updated 6 years ago
- User Interface of Mahjong AI☆16Updated 2 years ago
- Scripts for downloading logs from tenhou.net☆57Updated 8 years ago
- ☆9Updated 3 years ago
- 日本リーチ麻雀のゲームサーバー☆16Updated 2 years ago
- An AI for 3-player Mahjong (Sanma) using deep reinforcement learning☆37Updated 8 months ago
- Riichi Mahjong Kit: (1) Game log crawler (sqlite3, json, bs4); (2) Game log preprocessor; (3) Deterministic algorithms library☆51Updated 6 years ago
- Scripts to download phoenix logs from tenhou.net☆37Updated 9 months ago
- A website for mahjong soul leagues☆17Updated 2 months ago
- Standardization Project for mjai Format Specification☆12Updated 7 months ago
- Python wrapper for the Mahjong Soul (Majsoul) Protobuf objects. It allows to use their API.☆77Updated 11 months ago
- Tools to sniffer, decode, and archive API request and response from/to Mahjong Soul (雀魂) API☆41Updated 6 months ago
- golang package for working with tenhou net logs and protocol☆13Updated last year
- ☆12Updated 3 years ago
- ☆42Updated 2 years ago
- A C++ library for the (self-proclaimed) world's fastest calculation of deficiency number (a.k.a. shanten number, 向聴数)☆12Updated 2 months ago
- Scripts for crawling and processing Majsoul data☆82Updated 2 years ago
- Artificial Intelligence for Japanese mahjong☆255Updated 2 years ago
- Code for "AutoCFR: Learning to Design Counterfatual Regret Minimization Algorithms", AAAI 2022 (Oral)☆17Updated 11 months ago
- 麻雀アルゴリズム☆16Updated last week
- A Robotic Process Automation (RPA) framework for Mahjong Soul (雀魂)☆16Updated last year
- Official Code Release for Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games☆49Updated 7 months ago
- Deep RL Code for XDO: A Double Oracle Algorithm for Extensive-Form Games☆38Updated 3 years ago
- じゃんたまの牌譜のまとめを表示します☆12Updated 2 years ago
- Majsoul paifu to Tenhou converter 雀魂天凤牌谱格式转换☆9Updated 3 years ago
- Reinforcement learning (RL) implementation of imperfect information game Mahjong using markov decision processes to predict future game s…☆82Updated 2 years ago