New & Improved DOTS based Navmesh query - navigation. Learn more here - https://youtu.be/ZgTFAusOoQ4
☆17Apr 8, 2022Updated 3 years ago
Alternatives and similar repositories for New-DOTS-Nav-Mesh-Query-Implementation
Users that are interested in New-DOTS-Nav-Mesh-Query-Implementation are comparing it to the libraries listed below
Sorting:
- This repository contains code to implement Multithreaded Pathfinding using NavMeshQuery in Unity ECS/DOTS☆35Mar 13, 2021Updated 5 years ago
- Source code for the video - https://youtu.be/EhwmQZzc8ns☆22May 18, 2023Updated 2 years ago
- Latios Framework Open Project #3 - Explore the Latios Framework here☆18Feb 26, 2025Updated last year
- Pathfinding and ORCA (Optimal Reciprocal Collision Avoidance) implemented in Unity DOTS.☆27Nov 10, 2021Updated 4 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Mar 2, 2020Updated 6 years ago
- Source code for Unity DOTS based Collision Avoidance System - https://youtu.be/pGCVO1FV7PU☆54Oct 14, 2020Updated 5 years ago
- Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.☆527Nov 11, 2025Updated 4 months ago
- 欢迎使用 YEngine!这是一款基于 HybridCLR 的 Unity 热更新框架,旨在提供一个清晰、高效、易于上手的开发环境。无论你是 初次接触热更新,还是经验丰富的老手,YEngine 都能帮助你快速构建可热更新的项目。☆21Aug 16, 2025Updated 7 months ago
- Isometric sorting system for Unity using ECS☆15May 23, 2022Updated 3 years ago
- A fully dynamic planar navmesh for Unity supporting agents of any size☆505Dec 7, 2022Updated 3 years ago
- ☆18Aug 8, 2019Updated 6 years ago
- 2D framework for Unity 3d - draw lots of sprites in a single draw call!☆18Jul 28, 2013Updated 12 years ago
- ☆10Sep 30, 2017Updated 8 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Jul 3, 2022Updated 3 years ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆84Aug 22, 2021Updated 4 years ago
- A simpler version of UniTask☆14May 31, 2024Updated last year
- A StyleCop integration package for Unity.☆14Jun 22, 2020Updated 5 years ago
- ☆21Jun 5, 2021Updated 4 years ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆486Dec 11, 2022Updated 3 years ago
- Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways f…☆21Oct 26, 2021Updated 4 years ago
- Spatial hashing for Unity using ECS/DOTS☆59Jun 8, 2023Updated 2 years ago
- ☆59Jun 5, 2023Updated 2 years ago
- Public DOTSNET issue tracker☆20Jun 22, 2021Updated 4 years ago
- An ECS framework designed to be easy to use and learn.☆21Apr 27, 2022Updated 3 years ago
- A demo implementation of Unity Entity Component System with NavMesh☆485Sep 2, 2018Updated 7 years ago
- ☆32Sep 25, 2024Updated last year
- Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and …☆40Aug 14, 2020Updated 5 years ago
- Show thousands of damage numbers in DOTS.☆29Apr 13, 2024Updated last year
- A bit-packing library providing contiguous data structures of bits and signed/unsigned integers with arbitrary (non-standard) bit widths☆27Feb 14, 2026Updated last month
- A demo of screen fades using stencil buffer☆11Mar 15, 2024Updated 2 years ago
- Tutorial Project for Memphis Game Developers☆11Sep 8, 2024Updated last year
- An OpenGL program that showcases non-photorealistic rendering techniques in real time, including toon/cel shading, Gooch shading (technic…☆11Jul 8, 2022Updated 3 years ago
- Custom upscaling shaders for Unity3D☆17Aug 1, 2016Updated 9 years ago
- ☆10Dec 13, 2021Updated 4 years ago
- Locus is a 2D/3D open-source game engine☆11Feb 8, 2024Updated 2 years ago
- Integration of Malbers Animal Controller with Netcode for GameObjects☆12Sep 3, 2024Updated last year
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Apr 15, 2020Updated 5 years ago
- ☆13Jul 3, 2020Updated 5 years ago
- Boids implementation in C++ with spatial hashing☆14Jul 24, 2021Updated 4 years ago