ESWAT / john-carmack-plan-archiveLinks
Collection of John Carmack’s .plan files
☆1,312Updated 3 weeks ago
Alternatives and similar repositories for john-carmack-plan-archive
Users that are interested in john-carmack-plan-archive are comparing it to the libraries listed below
Sorting:
- An archive of John Carmack’s .plan files in readable markdown format☆326Updated 8 years ago
- Game Engine Black Book: Doom☆741Updated 2 months ago
- Markdown source for Michael Abrash's Graphics Programming Black Book☆4,678Updated 2 years ago
- A tiny software graphics and game engine☆793Updated 5 years ago
- System Shock (PowerMac version / Official GPL Release)☆1,455Updated 7 years ago
- Book about wolfenstein 3D☆517Updated 5 months ago
- "Fabother World" an interpreter for Another World (Out of this world).☆885Updated 8 months ago
- An OpenGL RTS game engine written in C☆2,716Updated 2 months ago
- Keen Dreams on Greenlight!☆1,949Updated 10 years ago
- Descent (1995) by Parallax Software Corp.☆410Updated 7 years ago
- A guide to learn and become active in the demoscene within a couple of weeks☆2,189Updated last year
- Exploring peripheral vision in games (using Quake)☆705Updated 7 years ago
- ☆2,088Updated 7 years ago
- Source code for a 1977 version of Zork☆1,003Updated 3 years ago
- 486 lines of C++: old-school FPS in a weekend☆1,977Updated 6 years ago
- A basic 3D scene implemented with various engines, frameworks or APIs.☆1,788Updated 3 months ago
- Collection of quotes on notation design & how it affects thought.☆1,895Updated 4 years ago
- Markdown source for Michael Abrash's Zen of Assembly Language (1990)☆605Updated 4 years ago
- A description of Jonathan Blow's programming language, Jai☆1,856Updated 4 years ago
- Development content accidentally shipped on a certain early DOS CD-ROM game from 1993☆327Updated 4 years ago
- Reference monospace terminal renderer☆1,735Updated 9 months ago
- Disassembly of Legend of Zelda: Links Awakening DX☆867Updated 3 weeks ago
- An attempt to understand how DOOM engine works☆667Updated 3 years ago
- Soul of a tiny new machine. More thorough tests → More comprehensible and rewrite-friendly software → More resilient society.☆1,411Updated 3 weeks ago
- Terrain rendering algorithm in less than 20 lines of code☆6,641Updated last year
- https://www.kernel.org/pub/software/scm/git/☆148Updated 11 years ago
- The original open source release of Wolfenstein 3D☆2,397Updated 13 years ago
- Zork I (Microcomputer Version) by Infocom☆1,151Updated 6 years ago
- Tetris clone for PlayStation 1 (PSX)☆380Updated last year
- ☆1,298Updated last year