JohnBaracuda / com.baracuda.preprocessor-symbol-definition-filesLinks
This package provides an easy way to manage custom #defines in a Unity project for multiple platforms by providing dedicated files called: Preprocessor Symbol Definition Files, that allow to handle preprocessor symbols in an intuitive way.
☆24Updated 2 years ago
Alternatives and similar repositories for com.baracuda.preprocessor-symbol-definition-files
Users that are interested in com.baracuda.preprocessor-symbol-definition-files are comparing it to the libraries listed below
Sorting:
- Keep a history of all the builds you do.☆37Updated last year
- Thread Dispatcher is an open source tool to pass the execution of a Delegate, Coroutine or Task from a background thread to the main thre…☆52Updated 3 years ago
- The ultimate Unity Text Mesh Pro helper package.☆40Updated 4 months ago
- ☆31Updated 2 years ago
- An improved/expanded version of Unity's Create Script Dialog that supports namespaces.☆29Updated last week
- Customize Toolbars and any EditorWindow with contextual modules☆49Updated 3 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆35Updated 4 months ago
- A multi-scene workflow/tool for using multiple scenes in one go in Unity.☆28Updated 5 months ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated 11 months ago
- Displays glyphs (icons) of keyboard & mouse or controller buttons detected by Unity's InputSystem.☆37Updated 5 months ago
- Reactive node system for Unity☆44Updated last year
- The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their perfo…☆27Updated 3 years ago
- Custom graphic for uGUI, Circle splitted to segments, with skip offset, sprite round,global offset, circle-spaced gradient etc☆56Updated 2 years ago
- uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayout☆63Updated 5 months ago
- Mesh sprites for Unity supporting 3d lighting.☆28Updated 4 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆29Updated 5 months ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Lightweight, scalable and extensible texts & assets localization system for Unity.☆28Updated 6 months ago
- Runtime easy to use debug panel☆63Updated 2 weeks ago
- Extending Unity's UnityEditor.TypeCache support to player builds.☆42Updated 10 months ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆19Updated last year
- Auto translation of the whole game in one click, using unity localization and google api.☆64Updated 4 months ago
- A GameObject Tagging System for Unity.☆40Updated 3 months ago
- UI Culling for Unity allows to trigger OnBecameVisible & OnBecameInvisible events on uGUI widgets.☆51Updated 7 months ago
- Property Modification for Unity☆30Updated last year
- A simple DI plugin for getting MonoBehaviour components just with an attribute over fields.☆25Updated 6 years ago
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆48Updated last year
- Set material properties right from component for Unity, great for faster prototyping.☆52Updated 2 years ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆46Updated last year