JohnBaracuda / com.baracuda.preprocessor-symbol-definition-files
This package provides an easy way to manage custom #defines in a Unity project for multiple platforms by providing dedicated files called: Preprocessor Symbol Definition Files, that allow to handle preprocessor symbols in an intuitive way.
☆21Updated last year
Alternatives and similar repositories for com.baracuda.preprocessor-symbol-definition-files:
Users that are interested in com.baracuda.preprocessor-symbol-definition-files are comparing it to the libraries listed below
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- Keep a history of all the builds you do.☆33Updated last year
- Simple tweening for any data, akin to AnimationCurve & Gradient☆36Updated 2 years ago
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆44Updated 5 months ago
- The ultimate Unity Text Mesh Pro helper package.☆26Updated last month
- Add unity's recommended git-hooks to your project with a single click.☆14Updated 6 months ago
- Simple cross-scene reference extension for Unity 2018+.☆16Updated 3 years ago
- A source generator that automatically generates a cache of components for Unity.☆33Updated 11 months ago
- Draw data chart in Unity Editor, useful for debugging.☆31Updated 7 months ago
- This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors