JohnBaracuda / com.baracuda.preprocessor-symbol-definition-filesLinks
This package provides an easy way to manage custom #defines in a Unity project for multiple platforms by providing dedicated files called: Preprocessor Symbol Definition Files, that allow to handle preprocessor symbols in an intuitive way.
☆24Updated 2 years ago
Alternatives and similar repositories for com.baracuda.preprocessor-symbol-definition-files
Users that are interested in com.baracuda.preprocessor-symbol-definition-files are comparing it to the libraries listed below
Sorting:
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆33Updated last month
- This aims to improve the usability of the hierarchy window.☆27Updated 3 years ago
- Thread Dispatcher is an open source tool to pass the execution of a Delegate, Coroutine or Task from a background thread to the main thre…☆51Updated 2 years ago
- Open-source tweening library that's part of the Juce Unity tools framework.☆27Updated last year
- An improved/expanded version of Unity's Create Script Dialog that supports namespaces.☆29Updated 3 months ago
- Customize Toolbars and any EditorWindow with contextual modules☆49Updated 3 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated 9 months ago
- Reactive node system for Unity☆44Updated last year
- ☆22Updated 4 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆19Updated last year
- The ultimate Unity Text Mesh Pro helper package.☆38Updated 2 months ago
- Keep a history of all the builds you do.☆36Updated last year
- Simple editor tool to speed up creation of scriptable object assets☆19Updated 3 years ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Lightweight, scalable and extensible texts & assets localization system for Unity.☆28Updated 4 months ago
- A multi-scene workflow/tool for using multiple scenes in one go in Unity.☆28Updated 3 months ago
- Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity obje…☆32Updated 4 years ago
- ☆30Updated 2 years ago
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆45Updated last year
- Build utility for Unity☆24Updated 2 years ago
- 🌪️🌀 An animation system for tweening object properties in Unity.☆35Updated 4 months ago
- Property Modification for Unity☆27Updated 11 months ago
- Enable Drag&Drop subassets in Unity☆37Updated 4 years ago
- Attributes and Property Drawers/Decorators for Unity☆24Updated last year
- A simple way to create a multi-column table view for Unity Editor GUI☆28Updated last year
- A source generator that automatically generates a cache of components for Unity.☆35Updated last year
- A GameObject Tagging System for Unity.☆37Updated 3 weeks ago
- ⏳🐌 Assets and scripts for animating Unity objects.☆47Updated 4 months ago
- A runtime dependency injection framework for the Unity Game Engine!☆43Updated 2 months ago