DockFrankenstein / legacy-qASIC-for-Unity
Set of tools to quickly make games in unity such as: console, audio manager, input manager, file manager, expandable settings system and info displayer (displays fps, ram, processor etc).
β11Updated last year
Alternatives and similar repositories for legacy-qASIC-for-Unity:
Users that are interested in legacy-qASIC-for-Unity are comparing it to the libraries listed below
- π§±Minecraft-like voxel world made with Unity.β25Updated last year
- Unity prototype featuring a full body aware fps controller(In works)β16Updated 3 years ago
- The source code for the "Minecraft Voxel Terrain (Unity)" courseβ16Updated 2 years ago
- Unity project validator framework.β10Updated 2 years ago
- Collection of useful unity Extensionsβ17Updated 5 months ago
- A voxel engine for Unity using the DOTS frameworkβ11Updated 3 years ago
- Generic graphic settings UI componentsβ22Updated 2 months ago
- View binding library for Unity. Built over UniMobβ28Updated last year
- Unity plugin for managing multiple layers of UI Screens in games.β21Updated last year
- ECS-prototype in the Hollow Knight settingβ13Updated last year
- Source code of game demo 'Traveler of the Light'.β18Updated 2 years ago
- Custom Unity UI solution by Gentlymad Studios.β17Updated last month
- Attributes and Property Drawers/Decorators for Unityβ23Updated last year
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.β14Updated last year
- UI Toolkit Menu Creator is a class and UXML/Stylesheet you can extend from to easily create Unity Menusβ18Updated 2 years ago
- Third person shooter controller creating in Unity Engine and inspired of game "Gears Of War".β29Updated 2 years ago
- β24Updated last year
- WIP Shader for Overwatch 2 character models in Unity's Built-In Render Pipelineβ12Updated last year
- An example Unity asset processor that automatically imports colliders.β19Updated 3 years ago
- Steamworks for Unity using the Facepunch.Steamworks APIβ16Updated 5 years ago
- Implementation of simple liquid wobble using Shader Graph in Unityβ19Updated 5 months ago
- #NVJOB Name Generator. Free Unity Asset.β28Updated last year
- A 3D Voxel-Based RPG with procedural world generation made with Unityβ28Updated 2 weeks ago
- GILES: A Runtime Level Editor for Unity3Dβ29Updated 3 years ago
- Dynamically generates humanoid `UnityEngine.Avatar` from skeleton bones at runtime.β12Updated last year
- Vertex shader that creates a bounce effect in geometry.β24Updated 7 months ago
- In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and howβ¦β22Updated 2 years ago
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.β18Updated this week
- β‘ Zapnet is a Unity framework for game networking built with Lidgrenβ38Updated last year