Coac / ingame-editor-uiLinks
Unity3D Ingame Editor IMGUI
☆20Updated 8 years ago
Alternatives and similar repositories for ingame-editor-ui
Users that are interested in ingame-editor-ui are comparing it to the libraries listed below
Sorting:
- Declarative UI framework for Unity 3D featuring databinding☆46Updated 10 years ago
- Simple Tree View implementation for IMGUI (Editor GUI) in Unity. Includes a special type for working with asset paths, but base data stru…☆77Updated 8 years ago
- A simple scene-based dependency injection system for Unity.☆15Updated 9 years ago
- An example of a very simple turn based system in Unity's ecs.☆25Updated 5 years ago
- A simple profiler viewer for Unity that can display massive CPU frames in an efficient way (unlike Unity's built-in profiler)☆29Updated 8 years ago
- A persistence framework for game developers☆36Updated 11 months ago
- Advanced Unity debugger. Allows use of color, level of importance.☆42Updated last year
- GameMap is a simple 2D grid based solution and editor for creating and keeping track of game map/ level data in Unity.☆26Updated 4 years ago
- Shared code between the Svelto repositories☆40Updated last year
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆26Updated 7 years ago
- A solid C# promises framework with Unity package.☆19Updated 4 years ago
- 32bit Murmur3 hash algorithm compatible with Unity3D☆14Updated 10 years ago
- Entitas Generic Entities☆16Updated 6 years ago
- Full Inspector supercharges Unity's inspector☆110Updated 7 years ago
- A simple Unity project to play around with time related features of Unity.☆11Updated 5 years ago
- Unity based example for Svelto ECS☆60Updated 6 years ago
- Pooling Solution for C# and Unity3D☆19Updated 8 years ago
- runtime command console for unity☆28Updated 7 years ago
- A unity plugin that provides a unified cross-platform API☆16Updated 7 years ago
- A wrapper around the Unity editor GUI system for constructing editor windows using a fluent API instead of Unity's `OnGUI` functions.☆68Updated 9 years ago
- Dijkstra's Pathfinding Algorithm Unity Implementation. (Not being maintained by me, it is just an experiment.)☆89Updated 6 years ago
- Library that adds Vector2i and Vector3i classes, which are integer counterparts to Vector2 and Vector3.☆24Updated 8 years ago
- Easily add a Hierarchy view (like Unity's scene view) to your Editor UI☆34Updated 9 years ago
- Entia is a free, open-source, data-oriented, highly performant, parallelizable and extensible Entity-Component-System (ECS) framework wri…☆29Updated 5 years ago
- Allows for the use of C# code files as dynamic scripts compiled at runtime in Unity.☆11Updated 10 years ago
- An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity gam…☆23Updated 7 years ago
- The Asset Validator is an editor tool for validating assets in the project and in scenes.☆33Updated 5 years ago
- C# class with nodes / node delegates and a Unity editor that serializes all of that☆56Updated 9 years ago
- Factory for object creation and dependency injection. Works with normal C# apps or under Unity3d☆66Updated 8 years ago
- Various collections which are completely unmanaged by the GC☆50Updated 4 years ago