BigMacchia / ngSkinToolsLinks
skinning plugin for Autodesk Maya
☆67Updated 12 years ago
Alternatives and similar repositories for ngSkinTools
Users that are interested in ngSkinTools are comparing it to the libraries listed below
Sorting:
- RBF node for Maya 2016☆59Updated 8 years ago
- Maya tool for finding the symmetry of a polygon mesh based on the topology.☆62Updated 8 years ago
- Deformer suite for Autodesk Maya☆58Updated 2 years ago
- Non-iterative two-bone IK plugin with Soft IK, IK / FK switching, reversing, and elbow pinning in one node for Autodesk Maya 2016+.☆64Updated 7 years ago
- Rigging and animation tools for Maya☆56Updated 2 months ago
- Delta-Mush to skin script for Maya☆59Updated 8 years ago
- Supporting files and figures for my Medium article, Deformation Layering in Maya’s Parallel GPU World☆41Updated 7 years ago
- Skinning tools for maya.☆83Updated 3 years ago
- proof of concept of machine learning rivet node☆57Updated 5 years ago
- Harmonic Deformer for Autodesk Maya☆56Updated 5 years ago
- All the plugins and script for Maya made by Marco Giordano free to download☆32Updated 12 years ago
- SkinWrangler - A skinning tool for Autodesk Maya☆96Updated 2 years ago
- A Standalone Maya Task Server☆68Updated 8 years ago
- The Simplex Blendshape UI from Blur Studio☆128Updated last month
- Collision Deformer for Maya☆58Updated 5 months ago
- Undo/Redo support for Maya Python API 2.0☆74Updated last year
- A simple mesh relax deformer node for maya.☆20Updated 8 years ago
- A skin weights component editor inspired from Softimage.☆88Updated last year
- paintable particle node for Maya☆82Updated 6 years ago
- C++ Plugin generator for Autodesk Maya☆30Updated 7 years ago
- bifrost nodes and helper scripts☆74Updated 2 years ago
- I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) wor…☆132Updated 10 years ago
- This is an Onion Skin Renderer for Autodesk Maya☆107Updated 2 years ago
- Maya collision setup☆72Updated last year
- Create Maya node-network by entering a math-formula.☆69Updated 2 years ago
- It's like Shape Editor in Maya but works with skeletons (transforms).☆28Updated last month
- Create a Spline IK setup on a curve. The setup features variable stretch and squash, variable rotation and sliding on curve.☆53Updated 5 years ago
- Pose-based driver node for Autodesk Maya (RBF and vector angle).☆114Updated 4 months ago
- A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has…☆70Updated 5 years ago
- mGear Core library☆30Updated 4 years ago