AvivNaaman / OpenU-C-Project
Double-pass assembler, written in ANSI C90 for an imaginary 24-bit computer.
☆7Updated 3 years ago
Alternatives and similar repositories for OpenU-C-Project:
Users that are interested in OpenU-C-Project are comparing it to the libraries listed below
- C assembler for final project - Course 20465 Open University☆7Updated 7 years ago
- Game Maker compiler☆13Updated 2 years ago
- A NES emulator written in C++☆11Updated last year
- A template for GameMaker C++ DLLs☆14Updated 9 months ago
- Small virtual console☆14Updated 6 years ago
- Some reverse engineering code for Celeste☆14Updated 6 years ago
- Aboloka-8 is a fantasy 8-bit home computer☆13Updated 6 years ago
- FreeBASIC binding creation tool☆37Updated 2 weeks ago
- A tiny pixel art tool☆15Updated 5 years ago
- BSDL is an advanced 3D raycasting game engine written in C☆12Updated 11 years ago
- Sample project from the interpreters guide. Also see https://yal.cc/interpreters-guide-2/☆20Updated last year
- Simple fantasy computer architecture☆40Updated 2 years ago
- A Dear ImGui dll extension for GameMaker Studio 2☆13Updated 2 years ago
- A Doom Source Port based on SDL2☆26Updated last year
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆28Updated 7 years ago
- PiXL - a tiny Lua pixel / chiptune game engine☆23Updated 7 years ago
- 🎶 GML bindings to the FMOD Studio low-level API for GM:S and GMS2. Can be used in Windows, macOS, and Linux games.☆18Updated 6 years ago
- 2D/3D level editor for GameMaker: Studio 1.4☆24Updated 6 months ago
- LÖVE game engine with baked in moonscript support☆13Updated 13 years ago
- A library for making 3D more accesible in Gamemaker Studio 2☆22Updated 7 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆30Updated 11 months ago
- Game systems for games in C. Examples using Raylib.☆32Updated this week
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 7 months ago
- Simple fantasy console. It let's you do graphics and sound stuff using oldschool BASIC.☆3Updated 4 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆79Updated 4 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated last year
- Gamemaker 2 data.win parser written in Rust☆13Updated 3 years ago
- cafe game engine☆12Updated last year
- An implementation of the Ultralight library for GameMaker Studio 2.3 (x64)☆15Updated 4 years ago
- Minimal C11 game libraries☆53Updated last year