AnomalousUnderdog / ldtkimportLinks
C++ library for importing .ldtk file data and running auto-layer rules for runtime map generation
☆13Updated 2 years ago
Alternatives and similar repositories for ldtkimport
Users that are interested in ldtkimport are comparing it to the libraries listed below
Sorting:
- A toolkit to design a level in TrenchBroom and export it to Defold☆72Updated 2 months ago
- An advanced sprite sheet packer and sprite annotator.☆68Updated 3 weeks ago
- Brass Engine - LoFi cross-plaform game engine for people who love chunky pixels.☆18Updated last month
- ☆41Updated 2 years ago
- Useful components for raylib using the C++ programming language☆50Updated last year
- Collision system that doesn't use collision shapes.☆16Updated 2 years ago
- Defold Tilemap Animator provides runtime tile animations in a Defold game engine project.☆41Updated last year
- A better ENet module for high performance multiplayer games with godot☆94Updated 4 years ago
- An extension for SHADERed that adds support for Godot's shader language☆60Updated 5 years ago
- Inkle Ink C++ Runtime with JSON>Binary Compiler☆103Updated last week
- A module to create groups of game object and organize them in patterns and manage their movements for Defold☆50Updated 3 years ago
- Reimplementation of Godot Engine's platformer demo as a C++ module☆33Updated 9 years ago
- ☆19Updated 10 months ago
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆82Updated this week
- A love2d sort-of-ecs system and some other gamey utilities to get games off the ground.☆43Updated last year
- A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)☆130Updated 7 months ago
- Free blockout textures in sizes from 64px to 1024px for prototyping levels.☆43Updated 6 months ago
- 🥊 Create and edit collision box mapping for your game. This tool is focused in fighting and beat 'em up games collision mapping.☆54Updated 5 years ago
- This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more …☆56Updated 6 years ago
- Luau C/C++ API bindings for the Godot Engine☆81Updated last year
- Dynamic Tree(aka AABB Tree) native extension for Defold Engine☆86Updated 4 months ago
- Kinematic character controller extension for Defold☆60Updated last year
- Old pokemon-style screen transitions.☆30Updated 6 years ago
- Steamworks SDK integration with Defold☆40Updated 3 weeks ago
- Odin starter template for vs-code (incl. memory leak detection)☆12Updated last year
- Defold template project for lowres/pixel-art games.☆41Updated 3 months ago
- Larvita 3 Game Engine☆184Updated 2 years ago
- 3D tile based map editor using Raylib☆28Updated 2 months ago
- Use Tiled maps in raylib, through Tileson.☆66Updated last year
- Ready-to-use forward shading lighting extension for Defold☆55Updated 11 months ago