AndrewChan2022 / ikrigretargetLinks
ik rig retarget
☆14Updated last month
Alternatives and similar repositories for ikrigretarget
Users that are interested in ikrigretarget are comparing it to the libraries listed below
Sorting:
- Machine Learning, Facial Rigger☆32Updated 3 years ago
- solving Inverse kinematic of whole human body chain with FABRIK☆55Updated 3 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆19Updated 3 months ago
- A Data Driven IK solver in Blender based on VAE☆31Updated 5 years ago
- ☆85Updated 3 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆75Updated 5 years ago
- Data structures and utilities for skeleton animations.☆44Updated 3 months ago
- ☆42Updated 3 years ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 4 years ago
- Sample project for live streaming animation pose data from Radical Studio to Unreal Engine.☆23Updated 4 years ago
- CLI tool for recording or replaying Epic Games' live link face capture frames.☆82Updated 2 years ago
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- Fast and Deep Facial Deformations☆86Updated 2 years ago
- BlendShapeMaker python3.6☆45Updated 4 years ago
- Tools and Parser for Metahuman DNA - WIP☆17Updated 3 years ago
- this is a implement of UE plugin work for livelink data process and set the data to metahuman controlrig board☆14Updated 10 months ago
- Online Motion Retargeting☆14Updated 12 years ago
- Code for CVPR19 paper "Monocular Total Capture: Posing Face, Body and Hands in the Wild"☆12Updated 4 years ago
- Extracts data from an fbx file☆47Updated 2 years ago
- Automatic Facial Retargeting☆62Updated 4 years ago
- This is the source code of our 3DRW 2019 paper☆82Updated 3 years ago
- Load and display bvh action files☆27Updated last year
- mediapipe landmark to mixamo skeleton☆40Updated 2 years ago
- Pose Asset with visemes for Epic's MetaHuman face skeleton☆52Updated 3 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 4 years ago
- ☆169Updated 3 years ago
- Runtime ROS animatable SMPL body model for Unreal Engine☆44Updated 4 years ago
- Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.☆34Updated 5 years ago
- A C++ header-only implementation of "Deformation Transfer for Triangle Meshes"☆46Updated 3 years ago
- Implementation of FaceBaker: Baking Character Facial Rigs with Machine Learning☆11Updated 5 years ago