[ECCV 2022] Skeleton-free Pose Transfer for Stylized 3D Characters
☆207Nov 21, 2023Updated 2 years ago
Alternatives and similar repositories for skeleton-free-pose-transfer
Users that are interested in skeleton-free-pose-transfer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- TapMo: Shape-aware Motion Generation of Skeleton-free Characters☆80Apr 22, 2024Updated 2 years ago
- (CVPR 2023) Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry☆223Jan 12, 2025Updated last year
- codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)☆156Mar 11, 2024Updated 2 years ago
- ☆95Nov 8, 2022Updated 3 years ago
- A motion generation model learned from a single example [SIGGRAPH 2022]☆412Jun 28, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- [ECCV 2024] Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation - MMDMC Dataset☆76Oct 21, 2024Updated last year
- ☆128May 10, 2022Updated 4 years ago
- [3DV 2020] PeeledHuman: Robust Shape Representation for Textured 3D Human Body Reconstruction☆41May 21, 2021Updated 5 years ago
- [NeurIPS 2022] Official Code for "Benchmarking 3D Pose and Shape Estimation Beyond Algorithms"☆133Feb 13, 2026Updated 4 months ago
- Code for the paper Learned Vertex Descent: A New Direction for 3D Human Model Fitting (ECCV 2022)☆171Dec 8, 2023Updated 2 years ago
- ☆157Apr 24, 2025Updated last year
- Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"☆117Dec 8, 2024Updated last year
- An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2…☆699Aug 22, 2021Updated 4 years ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆103May 13, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Official implementation of the ICCV 2021 paper: "The Power of Points for Modeling Humans in Clothing".☆193Dec 6, 2023Updated 2 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆132Apr 25, 2024Updated 2 years ago
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆106Nov 19, 2022Updated 3 years ago
- Code for "D&D: Learning Human Dynamics from Dynamic Camera", ECCV 2022 Oral☆117Oct 12, 2022Updated 3 years ago
- An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]☆1,714Jul 12, 2024Updated last year
- Official PyTorch implementation of the paper "TEMOS: Generating diverse human motions from textual descriptions", ECCV 2022 (Oral)☆451Dec 13, 2023Updated 2 years ago
- ☆260Oct 24, 2023Updated 2 years ago
- Official PyTorch implementation of the paper "SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generation" [ICCV 202…☆101Nov 5, 2025Updated 7 months ago
- HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargeting☆27Mar 24, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆92Aug 30, 2021Updated 4 years ago
- Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.☆297May 20, 2023Updated 3 years ago
- use Blender software to visualize mesh sequences☆24Sep 2, 2019Updated 6 years ago
- Official Pytorch implementation of the paper "MotionCLIP: Exposing Human Motion Generation to CLIP Space"☆497Dec 18, 2023Updated 2 years ago
- Code for the paper "TAVA Template-free Animatable Volumetric Actors".☆206Sep 14, 2022Updated 3 years ago
- Code for "DIG: Draping Implicit Garment over the Human Body", ACCV2022☆45Sep 6, 2023Updated 2 years ago
- Repository for the paper " 3D Human Mesh Regression with Dense Correspondence "☆172Jul 23, 2023Updated 2 years ago
- [NeurIPS 2022] Official implementation of "NeMF: Neural Motion Fields for Kinematic Animation"☆10May 28, 2025Updated last year
- ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model☆381Apr 22, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Implementation of Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields☆216Feb 28, 2023Updated 3 years ago
- [3DV 2024] Official Repository for "TADA! Text to Animatable Digital Avatars".☆311Apr 12, 2025Updated last year
- ☆57Dec 8, 2022Updated 3 years ago
- ☆64Sep 26, 2022Updated 3 years ago
- Official implementation for the NeurIPS 2024 spotlight paper "Skinned Motion Retargeting with Dense Geometric Interaction Perception".☆66Jan 16, 2025Updated last year
- [CVPR 2020] Dataset of "TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style"☆155Feb 9, 2026Updated 4 months ago
- Code for ECCV 2020 paper "Contacts and Human Dynamics from Monocular Video".☆281Oct 9, 2021Updated 4 years ago