SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
☆81May 28, 2026Updated 5 months ago
Alternatives and similar repositories for SCOPE
Users that are interested in SCOPE are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [Arxiv 2026] ReactiveGWM: Flexible Control and NPC Reactivity in Game World Models☆102Sep 29, 2026Updated last month
- Code Implementation of "WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation"☆185May 9, 2026Updated 6 months ago
- StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation☆24Oct 11, 2026Updated last month
- ☆21Jul 24, 2026Updated 3 months ago
- Official Implementation of MultiWorld: Scalable Multi-Agent Multi-View Video World Models☆269May 12, 2026Updated 6 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video☆229May 30, 2026Updated 5 months ago
- World Model Inference Engine☆192Sep 30, 2026Updated last month
- The first multiplayer video world model in Minecraft☆232Mar 3, 2026Updated 8 months ago
- Real-Time Physical Action-Conditioned Video Generation☆234Mar 6, 2026Updated 8 months ago
- The official code of Yume☆686Jan 14, 2026Updated 9 months ago
- ☆341Sep 17, 2026Updated last month
- [ICML 2026] | Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory☆203May 4, 2026Updated 6 months ago
- [ICML 2026] Orienting Latent Actions for Video World Modeling☆129Oct 10, 2026Updated last month
- The first open-domain closed-loop revisited benchmark for evaluating memory consistency and action control in world models.☆81Jul 2, 2026Updated 4 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- DreamX-World: A General-Purpose Interactive World Model☆788Jul 23, 2026Updated 3 months ago
- Official code for Echo-Memory: a controlled study of memory in action-conditioned video world models (Context, Compression, Spatial, Stat…☆251Aug 16, 2026Updated 2 months ago
- Prisma-World: Camera-Controllable Multi-Agent Video World Model☆17Jun 9, 2026Updated 5 months ago
- Implementation of Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players☆579Jun 17, 2026Updated 4 months ago
- Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory☆182Sep 7, 2026Updated 2 months ago
- Code for MIRA: Multiplayer Interactive World Models with Representation Autoencoders☆598Sep 16, 2026Updated last month
- SCoPE: Sightline-Coordinate Positional Encoding for 3D-Aware Video Generation☆221Sep 27, 2026Updated last month
- StableWorld: Towards Stable and Consistent Long Interactive Video Generation☆104Aug 30, 2026Updated 2 months ago
- Code World Model Official Repo☆577Aug 27, 2026Updated 2 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- [Neurips 2026] PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory☆45Jun 17, 2026Updated 4 months ago
- ☆101Oct 14, 2026Updated 3 weeks ago
- Programmable World Model: explicit world state, generative rendering.☆213Oct 13, 2026Updated 3 weeks ago
- A Minimal and Elegant Framework & Tutorial for Real-Time Interactive World Models☆874Sep 10, 2026Updated 2 months ago
- Open data and scalable training for long-horizon video world models.☆919Updated this week
- A²RD: Agentic Autoregressive Diffusion for Long Video Consistency☆35May 10, 2026Updated 6 months ago
- Self Gradient Forcing (SGF) recovers the missing context-gradient path for self-generated causal memory through a bounded two-pass replay…☆170Oct 12, 2026Updated last month
- Infinite Worlds with Versatile Interactions☆1,908Sep 10, 2026Updated 2 months ago
- Context Forcing: Consistent Autoregressive Video Generation with Long Context [ICML26]☆123Aug 4, 2026Updated 3 months ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- [TPAMI 2026🔥] Helios: Real Real-Time Long Video Generation Model☆2,259Nov 1, 2026Updated last week
- PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects☆330Jun 11, 2026Updated 5 months ago
- Code Release for "OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data"☆80Aug 4, 2026Updated 3 months ago
- Official inference code for World Tracing (NeurIPS 2026 Spotlight). Project page: https://haoz19.github.io/world-tracing-page/☆378Oct 30, 2026Updated last week
- Scalable Minecraft multiplayer data collection engine☆145Jul 24, 2026Updated 3 months ago
- Full-stack open-source interactive long-horizon world model.☆808Oct 28, 2026Updated 2 weeks ago
- HY-World 1.5: A Systematic Framework for Interactive World Modeling with Real-Time Latency and Geometric Consistency☆1,626Jun 10, 2026Updated 5 months ago
Are these results useful?