Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video
☆226May 30, 2026Updated 3 months ago
Alternatives and similar repositories for Warp-as-History
Users that are interested in Warp-as-History are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆19Mar 25, 2026Updated 5 months ago
- Own eidetic-memory like Sheldon☆32Apr 8, 2026Updated 4 months ago
- A Simple Way to Eliminate Reward Hacking in GRPO Diffusion Alignment☆21Apr 14, 2026Updated 4 months ago
- Geo-Align: Video Generation Alignment via Metric Geometry Reward☆34May 25, 2026Updated 3 months ago
- DreamX-World: A General-Purpose Interactive World Model☆763Jul 23, 2026Updated last month
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- The official code of Yume☆685Jan 14, 2026Updated 7 months ago
- A Minimal and Elegant Framework & Tutorial for Real-Time Interactive World Models☆803Jun 15, 2026Updated 2 months ago
- DeepVerse: 4D Autoregressive Video Generation as a World Model☆230Aug 11, 2025Updated last year
- Infinite-Forcing: Towards Infinite-Long Video Generation☆154Nov 13, 2025Updated 9 months ago
- [ICLR 2026] OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling☆495Apr 16, 2026Updated 4 months ago
- The first open-domain closed-loop revisited benchmark for evaluating memory consistency and action control in world models.☆77Jul 2, 2026Updated last month
- Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory☆141Jul 27, 2026Updated last month
- A Unified Visual Generator with Interleaved OmniModal Context☆234Mar 5, 2026Updated 5 months ago
- Code of WinT3R: Window-Based Streaming Rrconstruction With Camera Token Pool☆230Mar 4, 2026Updated 5 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models☆79May 28, 2026Updated 3 months ago
- A Curated List of Awesome Video World Models with AR Diffusion: Covering Algorithms, Applications, and Infrastructure, Aimed at Serving a…☆697Updated this week
- Flow Map OPD for AnyStep Video Diffusion☆416Aug 14, 2026Updated 2 weeks ago
- [ICML 2026] Official codebase for "Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactiv…☆938Updated this week
- [ICML 2026] World-R1: Reinforcing 3D Constraints for Text-to-Video Generation☆423Jun 3, 2026Updated 2 months ago
- Office inference code for World Tracing (object/scene/dynamic). Live demos: https://haoz19.github.io/world-tracing-page/☆326Jun 17, 2026Updated 2 months ago
- [ICML 2026] Orienting Latent Actions for Video World Modeling☆121Apr 20, 2026Updated 4 months ago
- Helios: Real Real-Time Long Video Generation Model☆2,115Aug 24, 2026Updated last week
- [ICML 2026] | Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory☆197May 4, 2026Updated 3 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- [ICLR 2026] Official Repo for Rolling Forcing: Autoregressive Long Video Diffusion in Real Time☆457Oct 31, 2025Updated 10 months ago
- 📷 [CVPR'26] Camera-controlled text-to-video generation, now with intrinsics, distortion and orientation control!☆226May 15, 2026Updated 3 months ago
- [Official Code] PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory☆44Jun 17, 2026Updated 2 months ago
- 将 B 站视频转化为结构化的 Markdown 阅读笔记 —— 看视频太慢,不如读笔记。☆62Aug 13, 2026Updated 2 weeks ago
- HY-World 1.5: A Systematic Framework for Interactive World Modeling with Real-Time Latency and Geometric Consistency☆1,587Jun 10, 2026Updated 2 months ago
- [CVPR 2026] Official implementation of "MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second".☆470Mar 19, 2026Updated 5 months ago
- [Arxiv 2026] ReactiveGWM: Steering NPC in Reactive Game World Models☆101Aug 4, 2026Updated 3 weeks ago
- Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models☆276Jul 23, 2026Updated last month
- Code Implementation of "WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation"☆180May 9, 2026Updated 3 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Code of BRIDGE: Building Reinforcement-Learning Depth-to-Image Data Generation Engine for Monocular Depth Estimation☆117Sep 30, 2025Updated 11 months ago
- [ICLR 2026] π^3: Permutation-Equivariant Visual Geometry Learning☆2,128Jul 3, 2026Updated last month
- [ECCV 2026] CustomX: Unified Character, Action, and Scene Customization in Video World Models☆97Jun 25, 2026Updated 2 months ago
- [CVPR 2026 Highlight] Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation☆358Dec 15, 2025Updated 8 months ago
- Official implementation of Déjà View: Looping Transformers for Multi-View 3D Reconstruction☆423Jun 1, 2026Updated 2 months ago
- ☆986Jul 24, 2026Updated last month
- VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control☆434Jul 20, 2026Updated last month