yue-sun / generative-artView external linksLinks
Repository for “Introduction to Generative Art and Scientific Visualization” mini-course taught at Harvard January@GSAS
☆16Jan 15, 2023Updated 3 years ago
Alternatives and similar repositories for generative-art
Users that are interested in generative-art are comparing it to the libraries listed below
Sorting:
- Computational Inverse Design of Surface-based Inflatables☆43Apr 17, 2023Updated 2 years ago
- ☆15Jun 15, 2020Updated 5 years ago
- My (newer) Emacs configuration☆14Sep 14, 2025Updated 5 months ago
- This is the official implementation of our Siggrapha Asia 2024 paper "DiffCSG: Differentiable CSG via Rasterization".☆16Dec 2, 2024Updated last year
- This is the source code of paper: GazeChat: Enhancing Virtual Conferences with Gaze-aware 3D Photos.☆11Jul 24, 2021Updated 4 years ago
- ☆15Feb 18, 2022Updated 3 years ago
- ☆11Nov 3, 2023Updated 2 years ago
- HoloLens Custom Vision demo☆11Aug 2, 2017Updated 8 years ago
- This is the source code of paper CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality https://ieeexplore.i…☆13Jul 24, 2021Updated 4 years ago
- Human I/O, published at CHI 2024, Honorable Mentions Award☆14Oct 22, 2025Updated 3 months ago
- Code for paper "Local Deformation for Interactive Shape Editing", SIGGRAPH 2023☆13Apr 18, 2024Updated last year
- Code for "Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates", SIGGRAPH2025☆25Sep 12, 2025Updated 5 months ago
- ☆29Jun 23, 2025Updated 7 months ago
- Javascript port of ZLib DEFLATE for the browser☆31Mar 13, 2014Updated 11 years ago
- An automatic crawler to mine images from Google and Bing Image search (part of SketchyScene at ECCV 2018)☆12Mar 8, 2022Updated 3 years ago
- ☆18Jan 29, 2014Updated 12 years ago
- TriMe++: a multi-threaded software library for 2D geometry meshing using the Delaunay triangulation☆19Dec 19, 2024Updated last year
- A sample application for using Unity's PhotoCapture API in combination with HoloLens.☆16Jun 5, 2018Updated 7 years ago
- Topology optimization framework for linear elasticity.☆15Dec 23, 2022Updated 3 years ago
- CUDA-based real time fluid simulation☆14Jan 6, 2022Updated 4 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆27Apr 18, 2018Updated 7 years ago
- Fashion-VDM: Video Diffusion Model for Virtual Try-On☆19Nov 4, 2024Updated last year
- Reference implementation of paper MSD☆25Dec 10, 2024Updated last year
- SapienIPC experimental release. This release is temporary and will not be maintained. We will release a stable version soon.☆20Dec 8, 2025Updated 2 months ago
- The code implements Poisson Blending in parallel with CUDA and Cheetah to efficiently and automatically superimpose images without visibl…☆20Dec 30, 2013Updated 12 years ago
- ☆18Oct 24, 2024Updated last year
- MLS-MPM simulation running in Unity☆22Sep 27, 2021Updated 4 years ago
- MATLAB implementation of linear support vector classification in hyperbolic space☆21Jun 5, 2018Updated 7 years ago
- ☆20Mar 13, 2024Updated last year
- Remote Control Car Simulation App -- ARCore (Augmented Reality) | Android | Unity☆18Jun 15, 2019Updated 6 years ago
- Code for [CVPR 2025] GenVDM:Generating Vector Displacement Maps From a Single Image☆25Jul 6, 2025Updated 7 months ago
- This is the official repo for the release of BimanGrasp Dataset of the RA-L and ICRA 25' Paper "Bimanual Grasp Synthesis for Dexterous Ro…☆20Sep 8, 2025Updated 5 months ago
- Source code and study data for the TOG 2021 paper: Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality.☆23Mar 22, 2022Updated 3 years ago
- Sketch-R2CNN: An RNN-Rasterization-CNN Architecture for Vector Sketch Recognition (TVCG 2020)☆27May 10, 2020Updated 5 years ago
- My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...☆19Nov 13, 2017Updated 8 years ago
- [3DV '25] Official repository of the paper "Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes".☆29Dec 2, 2024Updated last year
- Modelling complex vector drawings with Stroke-Clouds☆25Apr 30, 2024Updated last year
- Smooth signals by minimizing L0 gradient☆22Nov 8, 2015Updated 10 years ago
- Coding conventions for Unreal Engine 4 for C++, Blueprint and Python☆27Jul 17, 2023Updated 2 years ago