yangfengzzz / Oasis-WebGPULinks
Oasis-Engine WebGPU Adaptation
☆12Updated 3 years ago
Alternatives and similar repositories for Oasis-WebGPU
Users that are interested in Oasis-WebGPU are comparing it to the libraries listed below
Sorting:
- Entity-Component Based Graphics Engine rendered by WebGPU☆31Updated 2 years ago
- TypeScript 3D framework☆54Updated 4 years ago
- WebGPU Samples & RnD☆74Updated last month
- WebGPU Playground☆41Updated 2 years ago
- PBR rendering equation playground and feature experiment, based on Threejs and Envtools☆34Updated 5 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- 3D renderer written in WebGPU and TypeScript☆12Updated 8 months ago
- A simple WebGL glTF viewer☆39Updated 6 years ago
- Engine-agnostic glTF 2.0 Loader in TypeScript☆55Updated 6 years ago
- A gltf 2.0 viewer using WebGPU API.☆23Updated 3 years ago
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- ☆54Updated 3 years ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆41Updated last year
- 一个 GPU 压缩纹理降级的 GLTF 扩展,及其 CLI 生成工具☆42Updated 4 years ago
- Dynamic sky addon for t3d.☆12Updated 3 months ago
- A webgl to video library using WebRTC APIs. This tool could be used in any projects with webgl.☆22Updated 3 years ago
- 基于WebGL的3D游戏引擎☆54Updated 4 months ago
- Mesh decimation using Quadric error metrics☆32Updated 7 years ago
- A GPGPU implementation based on WebGL.☆148Updated last year
- Texture loading utility for WebGL and WebGPU☆125Updated 2 years ago
- GPU based object picking for Three.JS☆47Updated 3 years ago
- A glTF loader and viewer using WebGPU☆42Updated last year
- 一个用于 多个 gltf 依赖资源合并的工具,适用于换材质、换网格,并且不同组合需要按需下载的场景☆14Updated 4 years ago
- A WebGPU capture and debugging tool☆46Updated last year
- 一个 THREE 几何拖尾+粒子拖尾实现☆18Updated last year
- Ask any questions and get answers about Web Graphics☆22Updated 3 years ago
- 一个 Unity Shader Graph 高仿 WGSL 特供版☆117Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆50Updated last year
- Real-time screen-space global illumination project made for BabylonJS☆31Updated last year
- Attempt on WebGL, refinement of rendering technology.☆106Updated 2 years ago