☆15Oct 24, 2014Updated 11 years ago
Alternatives and similar repositories for texture-synthesis
Users that are interested in texture-synthesis are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of Texture Synthesis using patch based method.☆32Jul 9, 2020Updated 6 years ago
- Multimodal Decomposable Model for Human Pose Estimation☆28May 22, 2013Updated 13 years ago
- Tangent space normal map blending via quaternion rotation☆31May 21, 2017Updated 9 years ago
- Real-time implementation of Brad Atcheson's CalTag camera calibration scheme. This work was supported under Grant Intel/NSF VEC 1538950.☆20Jul 24, 2025Updated last year
- An interface for the Candide-3 face template☆12Feb 20, 2014Updated 12 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Object detection system☆15Dec 22, 2011Updated 14 years ago
- TensorFlow frozen forward model to plain C++ converter☆10Aug 7, 2018Updated 7 years ago
- OpenGL rendering engine with software configured pipeline☆10Apr 9, 2025Updated last year
- Active appearance model toolbox☆14Nov 2, 2015Updated 10 years ago
- Dependency-free and header-only C++11 XGen XPD cache I/O library.☆13Jun 23, 2019Updated 7 years ago
- ☆21Jun 25, 2019Updated 7 years ago
- An experiment in algorithmic generation of drum grooves.☆11May 7, 2014Updated 12 years ago
- Master Thesis about Car & Pedestrian Detection☆10Sep 30, 2012Updated 13 years ago
- A small library for working with OpenGL 4☆34Jul 23, 2016Updated 10 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Test model for subsurface scattering☆10Aug 26, 2015Updated 10 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- Arnold for Autodesk Maya tools☆12Dec 11, 2021Updated 4 years ago
- ☆34Dec 8, 2014Updated 11 years ago
- GUI for cropping a large amount of images quickly.☆13May 24, 2018Updated 8 years ago
- Code for the ICCV 2011 paper"Semantic contours from inverse detectors"☆12May 15, 2012Updated 14 years ago
- Texture deburring for 3D reconstruction☆23Nov 5, 2019Updated 6 years ago
- An auto discovery and loading script for The Foundry's Nuke Compositing Application.☆14Oct 10, 2011Updated 14 years ago
- a short, integratable reusable Qt5 image widget based on QGraphicsView and QGraphicsScene with pan and zooming capabilities☆10May 4, 2015Updated 11 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Plugins for USD☆11Jul 28, 2017Updated 8 years ago
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 12 years ago
- ExocortexCrate for 3DS Max☆12Feb 22, 2019Updated 7 years ago
- Minimal example using the Geometrize library, a tool for geometrizing images☆13Jan 23, 2024Updated 2 years ago
- Image resizing app that uses seam carving☆17Aug 27, 2013Updated 12 years ago
- A database driven pose library for Autodesk Maya.☆14May 27, 2015Updated 11 years ago
- Common Code Workflow tutorial on Theano☆16Oct 29, 2015Updated 10 years ago
- Universal Scene Description☆12Mar 18, 2021Updated 5 years ago
- Realtime Spring , a similar tool in 3ds max developed by Harrison Yu .☆12Feb 26, 2015Updated 11 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Paramter view widget for Houdini Engine☆12Mar 21, 2015Updated 11 years ago
- ☆11Oct 16, 2019Updated 6 years ago
- Charles Dubout's Accelerated Deformable Part Model☆11Dec 1, 2015Updated 10 years ago
- All source code from the books, Complete maya programming, volume 1 and 2☆12Oct 22, 2014Updated 11 years ago
- Code Snippets, Libraries and Example projects created with DigiPen's Zero Engine.☆12Mar 10, 2018Updated 8 years ago
- Portable custom ~/.nuke folder. Doesn't pollute a studio's in-house ~/.nuke things. For Nuke from The Foundry.☆12Nov 13, 2024Updated last year
- Calculate textures from grey-level co-occurrence matrices (GLCMs) in R☆15Nov 12, 2025Updated 8 months ago