wqaetly / HoudiniSamplesLinks
个人学习Houdini笔记,工程,作品
☆54Updated 2 years ago
Alternatives and similar repositories for HoudiniSamples
Users that are interested in HoudiniSamples are comparing it to the libraries listed below
Sorting:
- a runtime virtural texture terrain for unity 5.6☆94Updated 3 years ago
- Grass and Trees in bigword☆67Updated 4 years ago
- 超精简版6倍采样性能提 升的地形渲染技术☆73Updated 5 years ago
- Handwroten pbr with scriptable render pipeline☆45Updated 6 years ago
- runtime texture atlas☆47Updated 6 years ago
- 基于Unity,在1ms内渲染大规模植被☆65Updated 3 months ago
- 自定义实现级联阴影☆85Updated 6 years ago
- Unity 特效性能分析工具☆37Updated 6 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆52Updated 2 years ago
- hlod for unity☆81Updated 5 years ago
- GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1☆136Updated 4 years ago
- Demo for post-processing implement in Unity.☆80Updated 5 years ago
- RenderDoc Mesh Parser For Unity☆69Updated 4 years ago
- unity中lod分级减面工具SimplyGon, lod预览工具☆92Updated 5 years ago
- ☆22Updated last year
- ☆61Updated 5 years ago
- Shader of PBR for Unity☆123Updated 4 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- 一个GPUDriven学习工程☆84Updated last year
- A fixed demo of splitting & packing of a lightmap☆46Updated 6 years ago
- a repository of my shader☆70Updated 11 months ago
- unity shader variant collection☆22Updated 4 years ago
- 自定义Unity Shader GUI☆82Updated 3 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆63Updated 5 years ago
- ☆23Updated 3 years ago
- Overdraw profiler for Unity, shows fill rate☆59Updated 5 years ago
- ☆61Updated 9 months ago
- High performance weather system for mobile platforms, containing fog / rain / snow / thunder & lightning / time of the day.☆136Updated 5 years ago
- 四叉树管理大场景☆53Updated 7 years ago
- ☆22Updated 4 years ago