wiserenals / Night-Optimization-Kit-For-UnityLinks
Boost Unity performance with the Night Optimization Kit! Includes NightJob System, Dynamic Culling, DotTrail V2, Nightpath FlowField Pathfinding and NightPool. Maximize efficiency in your games!
☆46Updated last year
Alternatives and similar repositories for Night-Optimization-Kit-For-Unity
Users that are interested in Night-Optimization-Kit-For-Unity are comparing it to the libraries listed below
Sorting:
- Unity editor tool for quickly changing the game's color palette☆70Updated 2 years ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆46Updated last year
- Drops Objects In Edit Mode☆37Updated 10 months ago
- A simple shadergraph for making spinners for button borders or loading indicators☆26Updated 4 years ago
- Open-source unity editor extension that allows you to automatically select inherited implementations of a base class directly on the edit…☆46Updated 2 years ago
- Displays glyphs (icons) of keyboard & mouse or controller buttons detected by Unity's InputSystem.☆36Updated 5 months ago
- A simple property binding and UX management library for Unity.☆33Updated 2 years ago
- Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. …☆62Updated 2 months ago
- A micro-framework to manage unique IDs in scenes with Unity☆39Updated 2 months ago
- View and navigate your selection history!☆31Updated last year
- Easily update Unity packages hosted via git☆44Updated 3 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆96Updated 2 years ago
- Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity obje…☆32Updated 4 years ago
- Library for generating sharp shadow volumes in Unity3D.☆60Updated 3 years ago
- Collection of tools for working with components in Unity.☆110Updated 2 weeks ago
- Runtime NavMesh dynamic building for Unity Entities.☆65Updated 2 years ago
- Physics improvement suite for Unity☆62Updated 5 months ago
- This package aims to provide a comprehensible, simple and expandable way of creating in-game settings for any Unity game.☆77Updated 5 months ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆38Updated 3 years ago
- A multi-scene workflow/tool for using multiple scenes in one go in Unity.☆28Updated 4 months ago
- A runtime dependency injection framework for the Unity Game Engine!☆43Updated 4 months ago
- An easy to use Unity inventory framework built with scaling and extendability in mind☆69Updated 5 months ago
- A remote developer console for Unity☆42Updated 3 years ago
- Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.☆41Updated last year
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆63Updated 4 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆66Updated 9 months ago
- Set material properties right from component for Unity, great for faster prototyping.☆52Updated 2 years ago
- Simple Blackboard for Unity is a flexible runtime data container that can contain any count of properties of any type. The properties can…☆57Updated last year
- [GenericSerializeReference] attribute to serialize generic property in Unity3D☆21Updated 4 years ago
- TODO list inside Unity Editor!☆55Updated last year