willstall / 30-days-of-shade
30 days of shaders in GLSL using GLSLCanvas
☆178Updated 2 years ago
Alternatives and similar repositories for 30-days-of-shade:
Users that are interested in 30-days-of-shade are comparing it to the libraries listed below
- ☆119Updated 3 weeks ago
- Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.☆279Updated 3 years ago
- ☆150Updated 2 years ago
- ☆73Updated last year
- Fractional Brownian Motion in glsl☆54Updated 5 years ago
- ☆456Updated 6 years ago
- ☆133Updated 3 years ago
- ☆189Updated 8 years ago
- GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL file…☆135Updated 10 months ago
- using FBO to render particles in THREE.js☆174Updated 3 years ago
- source code for the YouTube series☆261Updated 5 years ago
- A JavaScript library that compiles GLSL ray marchers.☆212Updated 8 months ago
- FrameBuffer Object inspector for three.js☆138Updated 7 years ago
- ☆91Updated 4 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆153Updated last month
- ☆117Updated 2 years ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆89Updated 3 months ago
- Physically based renderer (PBR) and scene graph for PEX.☆241Updated last month
- Prototype complex pipelines directly from a single shader by branching it into stages☆56Updated last year
- A thin film iridescence approach for ThreeJS.☆125Updated last year
- An efficient texture-free GLSL procedural noise library☆225Updated 3 years ago
- 🔮 Tiny helper for three.js to debug and write shaders☆241Updated 4 years ago
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆160Updated this week
- webgl-noise shaders ported to work with glslify☆386Updated 9 years ago
- 2d and 3d Voronoi noise functions, packed for glslify☆88Updated 7 years ago
- glsl functions for blending, compositing, complex numbers and transforms, procedural textures☆30Updated 3 years ago
- basically the entirety of my sketching practice☆80Updated 3 months ago
- test of a glsl bloom effect. it is not used THREE.EffectComposer.☆65Updated 8 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆92Updated 3 years ago