vitorog / asteroids-unity3d
An asteroids clone made in Unity 3D as a learning experience.
☆7Updated 6 years ago
Alternatives and similar repositories for asteroids-unity3d:
Users that are interested in asteroids-unity3d are comparing it to the libraries listed below
- An achievement framework for Unity3D.☆19Updated 9 years ago
- Prototype for a Unity CharacterController2D.☆8Updated 6 years ago
- Generates a sprite polygon collidor at runtime☆14Updated 10 years ago
- Export procedural or hidden textures to .png files with one click!☆14Updated 7 years ago
- Open Scenes Shortcut menu for opening project scenes☆20Updated 7 years ago
- ☆2Updated 7 years ago
- Camera effect for use in Unity with PostProcessingStackV2☆22Updated 5 years ago
- A way of storing common types as references in your assets.☆13Updated 3 years ago
- A Unity3D package to alleviate the pain of creating grid-based maps by hand☆32Updated last year
- ☆8Updated 6 years ago
- An inspection/examination system to read in-game signs, walls, etc☆13Updated last year
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- A trello client and bug reporter for Unity☆22Updated 7 years ago
- Procedural generate a simple dungeon with a linear patch using blocks. The path will always link the first block to the last block along …☆22Updated 4 years ago
- An attribute that allows you to use an enum as an index for arrays and lists☆14Updated 4 years ago
- A demo implementation of the Unity Audio Sync code.☆14Updated 10 years ago
- Save game system for Unity using Odin Serializer☆22Updated 6 years ago
- ☆12Updated 5 years ago
- Procedural Celestial Body Generator (Unity + C#)☆27Updated last year
- Sharp Blending for Terrain Textures, using Texture FilterMode.Point☆14Updated 7 years ago
- ☆28Updated 7 years ago
- Real-time Strategy Unit Balancing Tool, written in Unity 5 with UNET support.☆27Updated 6 years ago
- Unity Editor extension for drawing grids☆27Updated 6 years ago
- Camo surface shader made in unity with support for camo map.☆19Updated 2 years ago
- A Spelunky-Esque Terrain Generation System, Custom Character Controller and Inventory System in Unity☆12Updated 7 years ago
- A shader for 2D water distortion in Unity☆26Updated 5 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 8 years ago
- Pathfinding in Unity.☆13Updated 3 years ago
- Example project of a hover ship controller that needes only 1 script☆26Updated last year
- VFX for Unity☆21Updated 3 years ago