uio-latex / MathDeptLinks
Beamer theme for the Department of Mathematics, University of Oslo
☆11Updated last year
Alternatives and similar repositories for MathDept
Users that are interested in MathDept are comparing it to the libraries listed below
Sorting:
- A standalone half-edge data structure in python with no dependencies other than numpy. Also, in a separate file, a simple OpenGL viewer.☆30Updated 6 years ago
- Volume Manipulation Library☆16Updated 2 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 13 years ago
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆17Updated 13 years ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 9 years ago
- Simple Gray Scott Reaction Diffusion model implemented in C++ and OpenCL☆12Updated 5 years ago
- Simple voxelizer make use of CPU SIMD units☆2Updated last month
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 4 years ago
- A Simple Physically Based Renderer.☆32Updated 7 years ago
- Small project using ModernGL for terrain rendering☆22Updated 7 years ago
- A Single C++ Header Generating 3D Triangulated Rounded Corner Box☆17Updated 8 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 5 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆18Updated 10 years ago
- ☆11Updated 8 years ago
- Fast real time fluid simulator based on MPM algorithm☆73Updated 10 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Updated 12 years ago
- CUDA optimized Path Tracer☆11Updated 6 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆41Updated 11 years ago
- A toolkit for generating ice particles☆11Updated 7 years ago
- A simple mathematical expression parser written in C++ with no external dependencies whatsoever.☆19Updated 13 years ago
- An interactive Global Illumination Renderer written in C++☆14Updated 7 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Updated 8 years ago
- Currender: A CPU renderer for computer vision☆32Updated 5 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 7 years ago
- An OpenGL application written in C that demonstrates lighting implemented with GLSL shaders.☆30Updated 9 years ago