tommyboys0107 / UnityXCICD
實作我在 2024 & 2021 TGDF 的議程,在 Unity 遊戲引擎搭配 CI/CD 工具實作最小可行 CI/CD。It's the implementation to achieve continuous integration (CI) in Unity game engine with CI/CD service.
☆12Updated 2 months ago
Related projects: ⓘ
- Mirror from https://gitlab.com/rayark/mast☆20Updated 4 years ago
- ☆21Updated 3 years ago
- a tool help to manage defines of Unity project☆11Updated 4 years ago
- ☆10Updated 3 years ago
- ☆18Updated 8 years ago
- ☆10Updated 5 years ago
- ☆27Updated 3 years ago
- Per-project preference utility for Unity tools development.☆36Updated 2 years ago
- This material can print shader value.☆25Updated 6 years ago
- Example of using flipbook motion to make water shader in unity☆19Updated last year
- ☆16Updated 3 years ago
- ☆11Updated this week
- 專案 16☆8Updated 3 years ago
- A Unity editor extension for helping SerializeReferenceAttribute☆11Updated 3 years ago
- ☆16Updated 2 years ago
- ☆12Updated this week
- ☆16Updated last year
- SpriteOutline shader on Unity☆20Updated 5 years ago
- This is the Unity version of the Stable Diffusion operation interface and includes a one-click installation function☆13Updated this week
- The several demonstration examples of how to customize the rendering pipeline under unity SRP☆37Updated last year
- Amazon Lumberyard Bistro scene setup for Unity☆27Updated 2 months ago
- color spreading post-processing effect in Unity☆41Updated 2 years ago
- Client DataBase 本地資料讀取系統 V0.0.1b☆14Updated 5 years ago
- ☆9Updated 3 years ago
- ☆16Updated 6 years ago
- Visualize normal on vertex or surface with Gizmo.☆42Updated 6 years ago
- Support iPhoneX by changing the drawing area of Unity.☆9Updated 6 years ago
- ☆24Updated 5 months ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆46Updated 6 years ago
- ExampleProject for InfinityRenderPipeline.☆20Updated last week