tlyakhov / jsfoomLinks
JavaScript 2.5D sector/portal-based raycasting game engine.
☆10Updated 8 years ago
Alternatives and similar repositories for jsfoom
Users that are interested in jsfoom are comparing it to the libraries listed below
Sorting:
- A Wolfenstein 3D style JavaScript Raycaster using the browser's HTML5 Canvas for rendering.☆23Updated last year
- ☆32Updated 2 years ago
- Browser-based fantasy console☆43Updated 2 years ago
- Simple fantasy console. It let's you do graphics and sound stuff using oldschool BASIC.☆3Updated 5 years ago
- A framework and a set of tools aimed at building HTML 5 raycasting based games.☆21Updated 6 years ago
- Making Ken Silverman's "Voxlap" voxel graphics engine run on any platform with SDL.☆103Updated 9 years ago
- An advanced ray-caster engine written in JavaScript from scratch, with zero dependencies☆105Updated 2 weeks ago
- Entries to js13kgames contest. Staccato (2013), Pest Control : Weasels (2014), Alive'n'loaded (2015), Diamond Run (2016), Escape (2017), …☆59Updated 9 months ago
- SDL2 port of the Yeti 3D engine☆42Updated 3 years ago
- Cage (Ain't a Game Engine) - write 2D games using plain C☆43Updated 5 years ago
- immediate mode ui in javascript on html canvas (2016+) (multimedia loop (60fps))☆10Updated 4 years ago
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆28Updated 7 years ago
- ☆48Updated 2 years ago
- UI and drawing library with a small footprint written in C89☆13Updated 8 months ago
- JavaScript ray casting engine for pseudo 3D games.☆30Updated 11 years ago
- nano ᴊᴀᴍᴍᴇʀ☆47Updated 3 years ago
- BSDL is an advanced 3D raycasting game engine written in C☆12Updated 11 years ago
- Raylib and C project template with hot-reload architecture☆22Updated 4 years ago
- Meta2D is open source WebGL 2D game engine for making cross platform games.☆34Updated 4 years ago
- A simple raycasting demonstration using SDL2☆32Updated 4 years ago
- Enjoy developing native videogames with JavaScript.☆35Updated 4 years ago
- An AIE Holiday Coding Challenge. A Bullet-Hell game that implements flocking in C/C++ using the Raylib framework.☆14Updated 6 years ago
- Port of the Build game engine by Ken Silverman☆113Updated 3 weeks ago
- Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games☆24Updated 4 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆33Updated 5 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- ☆67Updated 6 months ago
- Game engine using a mix of old and new technology☆15Updated 9 years ago
- Raycasting engine in JavaScript☆10Updated 8 years ago
- ☆59Updated 2 years ago