The implementation for "Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition"(ACM Multimedia 2021)
☆23Nov 8, 2022Updated 3 years ago
Alternatives and similar repositories for DualHead-Network
Users that are interested in DualHead-Network are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This is the official implemntation for SkeleMixCLR☆18Jul 8, 2022Updated 3 years ago
- Sourcecode for the TNNLS 2022 paper: Fusing Higher-Order Features in Graph Neural Networks for Skeleton-Based Action Recognition☆35Apr 2, 2023Updated 3 years ago
- Forward-reverse Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition☆12May 19, 2023Updated 3 years ago
- [ICCV2021] Official code for "Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition"☆361Nov 20, 2021Updated 4 years ago
- ☆44Aug 31, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆12Apr 26, 2022Updated 4 years ago
- ☆19Aug 6, 2021Updated 4 years ago
- Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton based Action Recognition☆11Aug 30, 2021Updated 4 years ago
- Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition☆32May 12, 2021Updated 5 years ago
- [CVPR 2020 Oral] PyTorch implementation of "Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition"☆459Aug 20, 2024Updated last year
- ☆18Aug 13, 2023Updated 2 years ago
- The official implementation of paper "Towards a Dynamic Framework for Multi-Sensor-Based Wearable Human Activity Recognition". Accepted b…☆23Sep 28, 2022Updated 3 years ago
- Code for the BMVC paper (http://bmvc2018.org/contents/papers/1003.pdf)☆32Dec 8, 2022Updated 3 years ago
- ☆63Oct 26, 2020Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Code for the paper "Generative Adversarial Graph Convolutional Networks for Human Action Synthesis", WACV 2022☆76Sep 26, 2022Updated 3 years ago
- This is the implementation of CVPR2020 paper “Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition”.☆205Apr 17, 2020Updated 6 years ago
- ☆14Apr 3, 2023Updated 3 years ago
- [CVPR 2023] Neural Koopman Pooling: Control-Inspired Temporal Dynamics Encoding for Skeleton-Based Action Recognition☆37Oct 24, 2024Updated last year
- [BMVC 2021 Oral] Official implementation of our paper "A Unified Framework for Real-world Skeleton-based Action Recognition" on Toyota Sm…☆53Sep 2, 2022Updated 3 years ago
- ☆13Feb 3, 2021Updated 5 years ago
- Spatial Temporal Transformer Network for Skeleton-Based Activity Recognition☆335Nov 27, 2022Updated 3 years ago
- ☆19Feb 20, 2023Updated 3 years ago
- IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based ActionRecognition☆12Sep 10, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆10Oct 11, 2022Updated 3 years ago
- Skeleton-based action recognition models in PyTorch, including Two-Stream CNN, HCN, HCN-Baseline, Ta-CNN and Dynamic GCN☆146Jul 2, 2022Updated 4 years ago
- The Official PyTorch implementation of "3D Human Action Representation Learning via Cross-View Consistency Pursuit" in CVPR 2021☆72Apr 29, 2021Updated 5 years ago
- ☆20Nov 9, 2021Updated 4 years ago
- sourcecode for IMWUT 2017 paper "Ensembles of Deep LSTM Learners for Activity Recognition using Wearables" (Guan, Ploetz)☆18Sep 27, 2018Updated 7 years ago
- The Official PyTorch implementation of "Learning Multi-View Interactional Skeleton Graph for Action Recognition" in TPAMI 2020☆24Mar 28, 2021Updated 5 years ago
- Source code for "Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching", AAAI2020☆153Jun 18, 2020Updated 6 years ago
- Code for the paper, SAMoSA - Sensing Activities with Motion and Sub-sampled Audio☆19Jan 24, 2023Updated 3 years ago
- Official codebase for "Online Skeleton-based Action Recognition with Continual Spatio-Temporal Graph Convolutional Networks"☆29Apr 17, 2023Updated 3 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- [ICCV 2023] Latent Action Composition for Skeleton-based Action Segmentation☆22Oct 25, 2023Updated 2 years ago
- Edgebreaker Mesh Coder☆10Mar 1, 2024Updated 2 years ago
- Skeleton-DML: Deep Metric Learning for Skeleton-Based One-Shot Action Recognition☆24Feb 3, 2023Updated 3 years ago
- Official PyTorch implementation of "Evolving Search Space for Neural Architecture Search"☆12Aug 18, 2021Updated 4 years ago
- This is the pytorch implementation of Pose-native Neural Architecture Search for Multi-person Pose Estimation.☆11Oct 12, 2021Updated 4 years ago
- Info and sample codes for "NTU RGB+D Action Recognition Dataset"☆877Feb 18, 2022Updated 4 years ago
- Official pytorch implementation for PSUMNet for efficient skeleton action recognition☆30Mar 17, 2023Updated 3 years ago