soypat / three
syscall/js bindings for three.js in-browser 3D graphics.
☆25Updated 2 years ago
Alternatives and similar repositories for three:
Users that are interested in three are comparing it to the libraries listed below
- build and animate objects according to verlet physics. pure golang library☆31Updated 2 years ago
- Go as a shader language: converts Go code to SPIR-V via HLSL☆8Updated last year
- Components based UI library☆76Updated 3 years ago
- Mucking around with TinyGo and WebAssembly☆23Updated 5 years ago
- Browser based 3D model visualizer for use with soypat/sdf package.☆13Updated 2 years ago
- Faster alternative to `syscall/js`. Code-generated Javascript and Assembly, up to 2x faster than native syscall/js.☆33Updated 11 months ago
- ☆30Updated last year
- A modern opengl text rending library for Golang☆41Updated 2 years ago
- A Godot-inspired math library for Ebintengine and other Go game engines☆25Updated last week
- Proof of concept. GopherJS bindings for https://threejs.org.☆24Updated 6 years ago
- Canvas for Ebitengine™: vector graphics for game development☆18Updated 2 years ago
- vkng wrapper - vulkan core 1.0-1.2☆33Updated 2 years ago
- There is now an official GitHub mirror at https://github.com/gioui/gio. Please do not rely on this one being maintained.☆62Updated last year
- Buggy Pure Go Port of Dear Imgui☆38Updated last year
- Steamworks implementation in Go that doesn't require CGo☆24Updated 5 years ago
- Various small attempts at procedural generation, AI, simulation and whatnot.☆23Updated 5 months ago
- Golang wrapper for WebGL☆14Updated 5 years ago
- An experimental web framework for creating user interfaces☆12Updated last year
- Pure Go encoder/decoder of the QOI image format☆68Updated 3 years ago
- The Go programming language with support for bare-matal programing☆85Updated last week
- Small demo of using physac 2d physics engine in golang☆11Updated 3 years ago
- Convenience package for dealing with graphics in my pixel drawing experiments.☆145Updated 9 months ago
- Go port of the Wave Function Collapse algorithm☆77Updated 6 years ago
- paths is a pathfinding library written in Golang for use with games.☆63Updated last year
- Easy Go GUI wrapper for interactive manipulation of visual algorithms/backend code.☆34Updated 5 years ago
- Use Go and WASM to create the basic triangle WebGL☆14Updated last year
- Go bindings for WebGPU, a safe & cross-platform GPU abstraction☆157Updated 8 months ago
- TPS vs FPS explained for Ebitengine users.☆34Updated 2 years ago
- Go WASM binding for WebGL 2.0☆28Updated last month
- A UI toolkit for Ebitengine applications, primarily intended for debugging purposes.☆57Updated last week