Go bindings for WebGPU, a safe & cross-platform GPU abstraction
☆166Aug 5, 2024Updated last year
Alternatives and similar repositories for go-webgpu
Users that are interested in go-webgpu are comparing it to the libraries listed below
Sorting:
- ☆33Jul 30, 2023Updated 2 years ago
- Cross-platform GUI window creation & management library in Go☆118Feb 23, 2024Updated 2 years ago
- Go API for using WebGPU in WebAssembly☆15Jul 30, 2023Updated 2 years ago
- Cross-platform Go bindings for WebGPU (supports macOS, Windows, Linux, iOS, Android, and web)☆58Jan 6, 2026Updated 2 months ago
- Faster alternative to `syscall/js`. Code-generated Javascript and Assembly, up to 2x faster than native syscall/js.☆37May 19, 2024Updated last year
- A Go binding around the Vulkan graphics and compute API.☆74Oct 19, 2025Updated 4 months ago
- A Go implementation of Rust's evmap which optimizes for high-read, low-write workloads and uses eventual consistency to ensure that reade…☆10Aug 21, 2022Updated 3 years ago
- Rasterx is an SVG 2.0 path compliant rasterizer that can use either scany, the golang vector or a derivative of the freetype anti-aliaser…☆144Jul 30, 2022Updated 3 years ago
- Vulkan API bindings for Go programming language☆796Aug 5, 2023Updated 2 years ago
- Run Go programs (almost) everywhere☆211Feb 14, 2026Updated 2 weeks ago
- Go Lang Web Assembly bindings for DOM, HTML etc☆182Dec 21, 2022Updated 3 years ago
- Programmable I/O API for RP2040/RP2350 using TinyGo☆46Feb 25, 2026Updated last week
- Standalone demos for G3N Game Engine☆16Jun 18, 2022Updated 3 years ago
- A safer, drop-in replacement for Go's syscall/js JavaScript package.☆19Mar 5, 2023Updated 3 years ago
- float16 provides IEEE 754 half-precision format (binary16) with correct conversions to/from float32☆90Feb 23, 2026Updated last week
- A brookshear virtual machine written in Go☆10Sep 5, 2019Updated 6 years ago
- Minimal GUI in Go initially based on https://github.com/faiface/gui☆11Mar 1, 2020Updated 6 years ago
- Go as a shader language: converts Go code to SPIR-V via HLSL☆11Jan 9, 2024Updated 2 years ago
- Run WASM tests inside your browser☆206Mar 23, 2025Updated 11 months ago
- ☆13Oct 14, 2024Updated last year
- Code generation to create a Go binding for the Vulkan graphics API.☆12Oct 19, 2025Updated 4 months ago
- Go implementation of the Gun distributed graph database☆11Feb 26, 2019Updated 7 years ago
- An iOS application that uses a golang mobile framework☆10Sep 23, 2016Updated 9 years ago
- A package that makes NVIDIA/AMD prefer the discrete GPU for your application (ie. for laptops that have an integrated GPU and a discrete …☆70Apr 26, 2025Updated 10 months ago
- Vulkan API higher-level framework and utils for Go programming language☆78Oct 23, 2022Updated 3 years ago
- Framework for making WASM-4 games with Go (and TinyGo).☆28Mar 29, 2024Updated last year
- Native WebGPU implementation based on wgpu-core☆1,232Feb 25, 2026Updated last week
- A free and open source framework for building powerful, fast, elegant 2D and 3D apps that run on macOS, Windows, Linux, iOS, Android, and…☆2,308Updated this week
- Zig bindings for the Skia 2D Graphics Library☆12Nov 25, 2024Updated last year
- Text library for TinyGo displays☆58Dec 19, 2025Updated 2 months ago
- Golang-based WebAssembly Host Runtime for waPC-compliant modules☆104Feb 20, 2025Updated last year
- Bindings to WGPU Native in the Odin programming language☆41Sep 28, 2025Updated 5 months ago
- TinyDraw is a package of drawing primitives on TinyGo displays.☆47Dec 19, 2025Updated 2 months ago
- Fast, thread-safe arena allocators☆26Dec 17, 2025Updated 2 months ago
- A pure Go 3D math library.☆596Nov 3, 2024Updated last year
- Write games use jok(zig) through MoonBit(wasm).☆16Mar 24, 2025Updated 11 months ago
- A data structure for storing points.☆18Apr 27, 2021Updated 4 years ago
- HeapMap/PriorityMap in Go☆13Dec 14, 2023Updated 2 years ago
- Go library for encoding glTF 2.0 files☆275Nov 12, 2024Updated last year