shanlemon / ocean-and-boat-simulation
☆21Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for ocean-and-boat-simulation
- Modular vehicles effected by realistic physics☆35Updated 3 years ago
- Using real-world physics in a helicopter game.☆68Updated last year
- Demo Unity/C# project (code + assets) for my ebook: "Boost your Unity/C#: AI Programming"☆41Updated last year
- A collaborative test project with a simple Mirror Multiplayer game. Built to test a potential workflow with remote artists and programme…☆24Updated last year
- Simulation of water in Unity☆56Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆35Updated last year
- Easy to use GPU instance manager for Unity.☆40Updated 8 months ago
- A simple procedural terrain shader for unity's inbuilt terrain system☆52Updated 9 months ago
- Library for running functions after a delay by creating timers in Unity3D.☆56Updated last year
- Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Work…☆23Updated 2 years ago
- Unity Audio Source Pooling☆33Updated 3 months ago
- Tutorial on Custom Grass Shader in URP☆36Updated 4 years ago
- World generator made in Unity☆55Updated 2 years ago
- Script for deforming the meshes of the car body with the ability to restore meshes in real time☆47Updated 4 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆41Updated 4 years ago
- Fast implementaion of Utility AI in Unity☆26Updated last year
- An epic ocean simulation (Unity 2021+ URP)☆73Updated 7 months ago
- ☆39Updated 2 years ago
- Draggable and scalable modular Canvas based GUI windows☆32Updated 3 years ago
- Displays Player.log files in a similar view to the standard Unity Editor Console. Can be used either as a standalone app or editor window…☆35Updated 7 months ago
- Procedural Stochastic Texturing for Unity URP terrain☆52Updated last year
- In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how…☆22Updated 2 years ago
- Unity sample: Custom UI shader with Shader Graph☆57Updated 9 months ago
- ☆44Updated last year
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆27Updated 2 years ago
- Design and monitor goal orientated action planning (GOAP) in Unity.☆28Updated 2 years ago
- Extension of the Unity Standard Shader with extra displacement and tessellation controls.☆17Updated last month
- Using real-world physics in a low-altitude aircraft.☆60Updated 2 years ago
- A bycicle system☆18Updated 11 months ago