seadaemon / DestronoiLinks
Procedural mesh fragmentation algorithm for Godot 4.2
☆32Updated 11 months ago
Alternatives and similar repositories for Destronoi
Users that are interested in Destronoi are comparing it to the libraries listed below
Sorting:
- Here is Millu's Advanced Vehicle System for Godot 4+☆62Updated 3 weeks ago
- High quality procedural textures for your Godot gaming design pleasure.☆32Updated 10 months ago
- Flight navigation in free space for Godot4☆49Updated 2 months ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆45Updated last year
- A dynamic catenary shader for Godot engine (hanging chains, ropes etc.)☆22Updated 7 months ago
- String-based light animation system for Godot engine☆54Updated 2 months ago
- Vpaiter for godot 4.0 based on Vpainter for godot 3.x☆46Updated 3 years ago
- ☆53Updated 10 months ago
- A simple plugin for Godot that allows for player, and npc, interaction with all sorts of enviromental assets, like terrain water and gras…☆77Updated last year
- Project files☆15Updated last year
- release for m terrain plugin☆36Updated 4 months ago
- ☆55Updated 4 months ago
- A simple car you can drag and drop in your Godot project.☆34Updated last year
- Go back in time, in Godot.☆30Updated last year
- An addon for Godot 4; Adds IK and LookAt Nodes☆59Updated 4 months ago
- Create a grid of Lightmap Probes, and cut unwanted ones☆44Updated 2 weeks ago
- Dynamic Physical 3D Rope in Godot that interacts with Rigidbody3D☆33Updated last month
- Addon for creating procedural stairs in Godot Engine☆34Updated last year
- A Godot 4 plugin that expands on the debugging tools in the engine.☆28Updated last year
- ☆22Updated 4 months ago
- A simple tool to randomly place meshes.☆89Updated last year
- Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime.☆76Updated 2 weeks ago
- Parallax Occlusion Mapping or POM in short , is a node made based on multimeshinstance3d . It uses combination of multimeshinstance3d in…☆14Updated last year
- Yet Another MultiMesh Scatter for Godot☆43Updated 9 months ago
- This is a simple, yet customizable tool that makes it very easy to implement a grappling hook in your 3D FPS game.☆27Updated last year
- A lightweight global illumination approximation developed for the Godot game engine. Works on all 3 renderers as of 4.4.1☆26Updated 6 months ago
- An updated vertex animation demo for Godot 4.3☆22Updated 10 months ago
- A pixelated water shader for Godot 4.x☆33Updated last year
- A Godot 4.x Plugin for Dynamic Day Night Cycles☆43Updated 2 years ago
- Collection of all my godot shaders playthings for godotshaders.com☆40Updated 5 months ago