scemino / z_impact
A 2d game engine written in ZIG
☆21Updated 7 months ago
Alternatives and similar repositories for z_impact:
Users that are interested in z_impact are comparing it to the libraries listed below
- an app framework for making small and delicious games! (very wip)☆18Updated 2 years ago
- Simple game written from scratch in Zig☆54Updated 9 months ago
- A code club for raylib library.☆29Updated 2 years ago
- A Breakout-clone written in Zig☆38Updated last month
- Bindings to WGPU Native in the Odin programming language☆34Updated last month
- ☆12Updated last year
- Clean and user-friendly extension for raylib that adds seamless audio and video streaming support via the FFmpeg libav* libraries. It ena…☆73Updated this week
- ☆53Updated 3 years ago
- Doom (shareware) ported to the Sokol headers.☆60Updated last month
- SimEarth-like sandbox game where you can make and develop your very own planet☆39Updated 5 months ago
- ☆132Updated last week
- bgfx bindings for the Odin programming language☆22Updated 9 months ago
- Toying with vulkan and zig☆51Updated last year
- A collection of software rendering routines☆21Updated 5 years ago
- A collection of DSP objects commonly used in audio/music software☆10Updated last year
- DarknessFX Zig templates, projects, programs, libs and tools.☆39Updated 3 months ago
- Mach engine examples☆83Updated 9 months ago
- All in one Dear ImGui source distro for C++, C and Zig.☆54Updated last week
- Small to Medium scale 2d Game Engine for Zig☆26Updated 2 years ago
- Glslang ported to be usable via Zig's build system.☆49Updated last week
- Single-Header CPU graphics library☆55Updated last month
- Examples from learnopengl.com, implemented using Sokol libraries.☆33Updated last month
- base for zig sdl projects☆15Updated 2 years ago
- Standalone node editor in raylib☆47Updated 4 months ago
- A simple and easy-to-use raygui icons editor☆57Updated 2 weeks ago
- A simple rayfork project template with sokol-app and CMake☆13Updated 3 years ago
- Chunk Miner is a small but complete game, in less than 3200 lines of Odin code.☆48Updated last month
- Hello 3D in Zig☆13Updated 2 years ago
- An extension for the SDL3 library for using WebGPU native.☆23Updated this week
- Fast Minimal Sparse set for Odin Language☆16Updated last year