sbergen / ResponsibleLinks
Reactive asynchronous automated testing utility for .NET and Unity
β63Updated 2 months ago
Alternatives and similar repositories for Responsible
Users that are interested in Responsible are comparing it to the libraries listed below
Sorting:
- π¬Package for unity3d which allow select type and members from editor inspector windowβ42Updated 5 years ago
- β A typesafe, lightweight messaging system for Unity with UPM Support.β89Updated 3 months ago
- Unity3D Rect Extensionsβ67Updated 5 years ago
- FluentAssertions for Unityβ56Updated 2 years ago
- Open-source unity editor extension that allows you to automatically select inherited implementations of a base class directly on the editβ¦β44Updated last year
- Bringing clarity to Unity's Addressables systemβ40Updated 2 months ago
- A set of developer tools to make it easier to create and distribute packages for the native Unity Package Manager.β112Updated 4 months ago
- UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.β87Updated last year
- Unity SerializeReference Editorβ74Updated last month
- Editor extension for quick scene switching.β67Updated last year
- β63Updated 2 years ago
- DO NOT USE ScriptableObject Architectureβ28Updated 2 years ago
- Collection of Unity editor helpers to boost productivity.β68Updated 3 years ago
- Package to add Roslyn Analyzers to Unity projects.β64Updated 3 years ago
- UnityEvents drawer with collapsing, reordering and compact UXβ83Updated 3 years ago
- An editor, build and player configuration framework for the Unity game engine.β111Updated 3 months ago
- π§³The package for Unity3d which makes it possible to automatically resolve UPM dependencies on projects located on Githubβ39Updated 5 years ago
- PlayMode Inspector for Unity allows you to display internal state, eg. from a MonoBehaviour, to a dedicated editor window.β85Updated 6 months ago
- Edit a Scene, Play Another - A Productivity Unity Pluginβ21Updated last year
- A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, wβ¦β105Updated 4 years ago
- Program a concise navigation play mode test in Unity.β49Updated 4 years ago
- Useful system for visualizing continuously changing data with graphs.β46Updated 3 weeks ago
- β51Updated 6 years ago
- Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.β41Updated last year
- Signals for Unity3Dβ61Updated last year
- Unity extension that lets you assign any Object field by choosing it from the scene view.β77Updated 3 weeks ago
- Generates code to allow invoking FMOD events with a strongly-typed syntax.β32Updated 2 weeks ago
- Inspect all fields, properties and methods in Unity editorβ87Updated 3 years ago
- A better dropdown window for Unity Editorβ104Updated last year
- Comparison chart for C# ECS solutions/frameworksβ53Updated last year