red-owl-games / SleipnirView external linksLinks
A Graph Framework for Unity
☆45Jan 29, 2021Updated 5 years ago
Alternatives and similar repositories for Sleipnir
Users that are interested in Sleipnir are comparing it to the libraries listed below
Sorting:
- A library to help you customize your own Unity3D Graph solution.☆13Mar 12, 2022Updated 3 years ago
- Visual Scripting Framework for Unity☆257Dec 11, 2021Updated 4 years ago
- ☆17Jan 23, 2026Updated 3 weeks ago
- Trying to make Tetris with Unity's ECS system☆14May 19, 2019Updated 6 years ago
- Async load / save local data with compression, encryption and integrity check.☆13Aug 13, 2022Updated 3 years ago
- Provides an easy way to change Playable Director's Bindings and Clips at runtime.☆86Apr 25, 2023Updated 2 years ago
- An asset that that works as a set of tools and features that the average Unity developer would most likely need☆15Sep 25, 2022Updated 3 years ago
- Simple cross-scene reference extension for Unity 2018+.☆16Feb 23, 2021Updated 4 years ago
- Ambient lighting probe sampling☆50May 19, 2020Updated 5 years ago
- Unity Asset that exposes properties and methods of MonoBehaviour to inspector.☆34Sep 16, 2017Updated 8 years ago
- A Bowerbird's Nest of Unity3D scripts☆50Feb 1, 2015Updated 11 years ago
- UniTrello: Simplified interfacing between Unity and Trello.☆15Jul 29, 2020Updated 5 years ago
- Creating a Generic GraphView with Unity 2018 GraphView VisualElement System.☆34Oct 24, 2018Updated 7 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- An n-body simulation built with Unity, using compute shaders to perform calculations.☆24Jun 7, 2025Updated 8 months ago
- ☆60Feb 16, 2021Updated 4 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆69Feb 16, 2022Updated 3 years ago
- ☆59Nov 28, 2019Updated 6 years ago
- A Color Picker control for Unity☆12Nov 17, 2022Updated 3 years ago
- Visual graphs tool for unity editor☆97Mar 31, 2023Updated 2 years ago
- In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how…☆28Aug 11, 2022Updated 3 years ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆48Jan 2, 2024Updated 2 years ago
- Reactive node system for Unity☆44Apr 5, 2024Updated last year
- ☆96Feb 12, 2024Updated 2 years ago
- ☆22Nov 13, 2022Updated 3 years ago
- Unity Terrain に沿って大量の草を生やす(shader 非依存)☆95Mar 7, 2020Updated 5 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Jul 3, 2019Updated 6 years ago
- Extensible cooldown timer for Unity☆10Jan 21, 2020Updated 6 years ago
- A small framework for defensive development with conditionally compiled assertions and logging tools.☆11Jan 18, 2026Updated 3 weeks ago
- A set of shaders to help perform various Noise functions on the GPU☆15May 8, 2015Updated 10 years ago
- A simple example of creating custom Track and Clip☆46Mar 28, 2022Updated 3 years ago
- Test project for Unity ECS Character Controller☆11Sep 8, 2023Updated 2 years ago
- A Unity package for basic AStar pathfinding☆12Nov 14, 2024Updated last year
- ☆13Feb 12, 2024Updated 2 years ago
- Unity inspector for TextureArrays. Allows you to see the content☆13Nov 20, 2017Updated 8 years ago
- Utility AI powered bot in Unity3D 🔫☆13Nov 17, 2017Updated 8 years ago
- UI Gradient Slider Bar (without scripts)☆10Aug 10, 2020Updated 5 years ago
- Hierarchical State Machine for Unity☆14Sep 11, 2021Updated 4 years ago
- an experimental approach to make floating windows in unity based on Unity UI☆14Oct 8, 2021Updated 4 years ago