rajabala / Fractals
A Unity implementation of various fractals (for learning).
☆24Updated 9 years ago
Alternatives and similar repositories for Fractals:
Users that are interested in Fractals are comparing it to the libraries listed below
- ☆39Updated 6 months ago
- ☆65Updated 8 years ago
- Live performance visuals at Channel X.☆55Updated 9 years ago
- ☆26Updated 6 years ago
- Domemaster package for Unity☆51Updated 8 years ago
- A simple optical flow implementation by fragment shader for Unity.☆111Updated 6 years ago
- Unofficial RoomAlive Unity Intergration☆18Updated 8 years ago
- An attempt at integrating custom effects and HAP video player to the Depthkit workflow.☆60Updated 5 years ago
- ☆34Updated 5 years ago
- RenderStream plugin for Unity☆39Updated last year
- Projector calibration for real 3D mapping in Unity☆26Updated 7 years ago
- Unity sample project to draw KinectV2 depth sensor values into G-Buffer directly.☆17Updated 8 years ago
- compute shaders and physics in unity☆23Updated 6 years ago
- VJ project for Channel #8☆57Updated 7 years ago
- Houdini Engine for Unity☆28Updated 7 years ago
- Fulldome Unity Camera HDRP SRP 180, 220, and EAC☆17Updated 5 years ago
- ☆27Updated 6 years ago
- holographic effect for use with KinecV2 with ms sdk package in Unity3d☆14Updated 8 years ago
- Live coding rig for Channel 18 at SuperDeluxe☆30Updated 6 years ago
- Perlin noise based flow agents made in Unity 3D.☆23Updated 5 years ago
- Use the Vive tracker without a headset.☆58Updated 6 years ago
- Tesseract (4D Hypercube) implementation in Unity☆25Updated 2 years ago
- GPU Optical Flow on camera (webcam, kinect, Black Magic...)☆42Updated 3 years ago
- This collection of panoramic geometry files can be handy for previewing immersive imagery in your 3D program.☆74Updated 5 years ago
- Some early tests of FluvioFX with VFX Graph and HDRP☆78Updated 5 years ago
- A quick script to control VFX parameters using OSC messages☆16Updated 4 years ago
- Unity package to make integrating with Resolume (a VJing software) easier☆67Updated 4 years ago
- Cheap arbitrary-surface projection mapping for 3D rendering.☆49Updated 8 years ago
- 3D implementation of the Physarum Transport Networks in Unity☆68Updated 3 years ago
- ☆21Updated 5 years ago