rYuuk / AstroGen
Procedural asteroid generator using compute shaders in bevy
☆19Updated 7 months ago
Alternatives and similar repositories for AstroGen:
Users that are interested in AstroGen are comparing it to the libraries listed below
- ☆25Updated 9 months ago
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆27Updated last week
- A Bevy library for executing various actions in a sequence.☆43Updated last week
- Access tracing logs in your bevy app using vanilla bevy_ui☆17Updated last week
- Animated GIF / WebP player for Bevy☆21Updated this week
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆19Updated last week
- Reactivity primitives for Bevy☆24Updated last week
- Mesh based bevy text implementation.☆31Updated last week
- Visual gizmos to assist with Bevy game development☆11Updated last year
- ☆47Updated 8 months ago
- Microlibrary for adding anchoring to UI☆28Updated last week
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆25Updated last week
- Editable lookup curve for Bevy☆58Updated last month
- File system dialogs for loading and saving files using the Bevy game engine☆24Updated last week
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆38Updated 2 months ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆24Updated last week
- An ability management suite for Bevy.☆71Updated 4 months ago
- Better keyboard and gamepad story for egui in Bevy☆29Updated last week
- Send events via a channels form anywhere (eg. web-dom, c-ffi) to Bevy Observers☆24Updated last week
- Helpers for working with Bevy Scenes☆28Updated 2 years ago
- A flexible `bevy_state` alternative☆21Updated this week
- .CUR and .ANI cursor file support for Bevy☆13Updated this week
- Shader graph for Bevy☆18Updated 3 months ago
- get the edges of objects in images☆13Updated 3 months ago
- A bevy plugin for creating grids, for debugging purposes☆34Updated 4 months ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆28Updated last year
- Allows using Rust functions in place of Bevy plugins☆27Updated last year
- A bevy plugin adding edge detection post-processing effect☆24Updated 3 months ago
- Expressive CPU particle system for the bevy engine.☆16Updated 4 months ago
- This crate provides reading user input sequences, and sending event☆16Updated last week