rYuuk / AstroGen
Procedural asteroid generator using compute shaders in bevy
☆17Updated 2 months ago
Related projects ⓘ
Alternatives and complementary repositories for AstroGen
- An ability management suite for Bevy.☆61Updated this week
- A Bevy library for executing various actions in a sequence.☆36Updated this week
- A bevy plugin for creating grids, for debugging purposes☆31Updated 4 months ago
- ☆20Updated 3 months ago
- Helpers for working with Bevy Scenes☆28Updated last year
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆25Updated 3 months ago
- Particle Systems in bevy☆24Updated 2 years ago
- Stateful, structural and pretty serialization framework for the bevy engine.☆23Updated 3 months ago
- A flexible `bevy_state` alternative☆14Updated this week
- ☆66Updated 4 months ago
- Allows you to write sequential description of processes involving delays, user input, and other waits.☆53Updated 3 weeks ago
- Trigger Bevy events from crossbeam channels☆22Updated this week
- Implementation of the "1 cent recognizer" gesture recognition algorithm, with Bevy integration.☆10Updated 8 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆53Updated last week
- Attach Bevy's Handles/Entities statically to Types.☆36Updated 6 months ago
- Allows using Rust functions in place of Bevy plugins☆27Updated 9 months ago
- ☆44Updated 3 months ago
- Editable lookup curve for Bevy☆40Updated this week
- A simple helper for spawning objects in Bevy.☆31Updated 4 months ago
- 2D & 3D procedural generation with WFC/Model synthesis in Rust☆58Updated 2 weeks ago
- A bevy framework for implementing complex RPG stat systems.☆12Updated 3 weeks ago
- File system dialogs for loading and saving files using the Bevy game engine☆21Updated last week
- Scroller plugin for Bevy☆31Updated 2 months ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆27Updated last year
- A convenient on-screen message print macro for bevy.☆39Updated 4 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆68Updated 4 months ago
- Minimalistic state machine for Bevy Game Engine.☆23Updated last month
- A bevy plugin for rendering grass☆53Updated 2 weeks ago
- Integration layer between Bevy, puffin and tracing libraries☆20Updated last year
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆16Updated 4 months ago