DOOM port and BSP visualization
☆80Mar 6, 2014Updated 12 years ago
Alternatives and similar repositories for DOOM-Vis
Users that are interested in DOOM-Vis are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Doom source ports from the depths of time☆20Mar 2, 2017Updated 9 years ago
- Doom engine DOS utilities☆26Mar 30, 2026Updated 3 months ago
- ListACS is an ACS disassembler that supports ZDoom's ACS extensions. It can also attempt to decompile scripts into ACS source code.☆14Jul 22, 2020Updated 5 years ago
- WAD composer for Doom, Heretic, Hexen, and Strife☆75Feb 18, 2025Updated last year
- ENDEDIT is a B800 text screen editor, this is the text screen that many DOS games were displaying at exit.☆18Oct 30, 2023Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Doom 64 XE☆16Jan 2, 2026Updated 6 months ago
- A blockmap, reject and node builder for Doom, Heretic and Hexen. Based on ZenNode.☆26Jul 12, 2024Updated last year
- CRL is a continuation of Chocorenderlimits source port created by RestlessRodent.☆16Updated this week
- RZDoom - The ZDoom you know and love, only better.☆23Feb 15, 2026Updated 4 months ago
- Rust bindings to the dos-like framework☆19Oct 18, 2023Updated 2 years ago
- A GZDoom mod "simulating" a deathmatch with "100%" "accuracy".☆13Apr 20, 2023Updated 3 years ago
- dos port☆13Dec 19, 2015Updated 10 years ago
- List of source code repositories, related to Half-Life and GoldSrc☆19Aug 30, 2022Updated 3 years ago
- Blender Quake and Hexen II MDL Import/Export☆49Jan 7, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- GZDoom fork☆17Sep 15, 2021Updated 4 years ago
- Navmesh Pathfinding for ZDoom☆14Jan 16, 2026Updated 5 months ago
- Horizontally and vertically moving platform actor class for GZDoom and UZDoom☆10Apr 25, 2026Updated 2 months ago
- Eureka is a cross-platform map editor for the DOOM engine games.☆105Updated this week
- Doom / Doom II map design visualizer☆16Jan 30, 2022Updated 4 years ago
- Commander Keen 4 Tandy 320x200 16 color source code port☆24Jan 14, 2024Updated 2 years ago
- Alien Swarm SDK☆15Aug 7, 2022Updated 3 years ago
- Vesper, an MBF21 weapon mod for Doom.☆16Dec 13, 2023Updated 2 years ago
- A multi-threaded polyobject-aware nodes/reject/blockmap builder for Doom and other idTech1 games☆12Feb 5, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A port of vmflib2 to Godot 4☆13Mar 10, 2023Updated 3 years ago
- Class-A Vacuum Tube Hybrid Headphone Amplifier☆26Jan 3, 2024Updated 2 years ago
- Doom WAD file compressor☆16May 9, 2026Updated 2 months ago
- Mod manager for Dark engine games by Looking Glass Studios☆18Jan 21, 2025Updated last year
- Psx Doom Reverse Engineering By [GEC]☆160May 30, 2025Updated last year
- A Doom Source Port for the 20th Century☆19Sep 30, 2021Updated 4 years ago
- HHexen: Hacked Hexen☆15Nov 15, 2025Updated 7 months ago
- UMAPINFO Specification & Documentation☆11Aug 7, 2024Updated last year
- Source SDK, Orangebox edition☆23Dec 3, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Regular archiving of publically available source code repositories☆15Mar 20, 2026Updated 3 months ago
- GZDoom adds an OpenGL renderer to the ZDoom source port.☆15Apr 30, 2026Updated 2 months ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Apr 20, 2023Updated 3 years ago
- Meson-based GBA toolchain☆25Sep 1, 2025Updated 10 months ago
- a fork of CodeImp's Doom Builder 2 ( http://www.doombuilder.com/ )☆114Sep 20, 2021Updated 4 years ago
- Carousel made using Jade, Stylus.☆20Jun 1, 2016Updated 10 years ago
- Doom - reimplemented cleanly, in C++, without all the obscuring optimizations☆12Jan 9, 2015Updated 11 years ago