jmickle66666666 / jzbuilder
javascript doom map editor
☆20Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for jzbuilder
- javascript wad library☆26Updated 4 years ago
- Reads Doom Engine and Doom Engine-derivative structures.☆16Updated last month
- Command line tools for creating Quake content.☆78Updated 10 months ago
- a fork of CodeImp's Doom Builder 2 ( http://www.doombuilder.com/ )☆99Updated 3 years ago
- File I/O for video games☆40Updated 3 years ago
- Blender Quake and Hexen II MDL Import/Export☆43Updated 10 months ago
- A program to create IMF music used by several classic ID and Apogee games such as Wolfenstein 3D and Commander Keen.☆13Updated last year
- Programmer's Dehacked☆33Updated 4 years ago
- MBF21 Specification & Documentation☆25Updated 3 years ago
- ☆8Updated 6 years ago
- Comprehensive map editor for Doom, Heretic, Hexen and Strife based games mainly geared towards GZDoom source port. Based on Doom Builder …☆86Updated 7 years ago
- As a replacement for the DOS-based Dehacked, WhackEd4 allows you to load and edit Doom Dehacked files.☆43Updated last week
- A game engine editor for the Quake engine designed to modernize and streamline the development process for mods and games.☆38Updated 2 months ago
- A backport of 3DO Doom to PC☆65Updated 4 years ago
- This is no longer the most current version of the source. Visit the URL below for the most current version.☆60Updated last year
- Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom☆71Updated last year
- a single-player refinement mod for id software's quake☆41Updated 3 weeks ago
- Doom RPG Reverse Engineering Project☆16Updated last year
- A model viewer for Quake 1 and Hexen 2☆49Updated last month
- QuakeC Intellisense, diagnostics, and code browsing.☆33Updated 4 months ago
- Backport of Jaguar Doom to the PC☆51Updated 10 months ago
- A Quake engine source port based on Quakespasm, intended for standalone game development.☆31Updated 4 years ago
- A blockmap, reject and node builder for Doom, Heretic and Hexen. Based on ZenNode.☆19Updated 4 months ago
- Doom development files released in December 2014 / April 2015 by John Romero☆124Updated 9 years ago
- ZScript documentation☆58Updated 5 years ago
- WAD composer for Doom, Heretic, Hexen, and Strife☆63Updated 3 years ago
- ZDoom special lumps syntax highlight configurations for Notepad++ and TextPad☆14Updated 7 months ago
- Open content replacement for Hexen assets☆44Updated 3 years ago
- trivial tool to remap "fullbright" colours in quake texture wads☆19Updated 9 months ago
- GZDoom MD3 exporter for Blender 3.2.0 and 2.79b☆23Updated last year