pku-netvideo / zgaming
Official impl. of SIGCOMM paper "ZGaming: Zero-Latency 3D Cloud Gaming by Image Prediction". A novel 3D cloud gaming system based on image prediction, in order to eliminate the interactive latency.
☆11Updated last year
Alternatives and similar repositories for zgaming:
Users that are interested in zgaming are comparing it to the libraries listed below
- ☆12Updated last year
- ☆36Updated 5 months ago
- ☆30Updated 2 years ago
- This is an official GitHub repository for the paper, "Engorgio: Neural Enhancement at Scale"☆30Updated 2 years ago
- Unofficial Implementation of Oboe (SIGCOMM'18).☆29Updated 3 years ago
- ☆7Updated 2 years ago
- PacketGame: Multi-Stream Packet Gating for Concurrent Video Inference at Scale☆11Updated last year
- Enabling High Quality Real-Time Communications with Adaptive Frame-Rate (USENIX NSDI 2023)☆20Updated last year
- ☆59Updated 3 months ago
- Pensieve on python 3.8 & tensorflow 2.7☆19Updated 3 years ago
- A Variegated Look at 5G in the Wild: Performance, Power, and QoE Implications (SIGCOMM '21)☆57Updated 3 years ago
- Research materials about multimedia network and system, including paper list, tools, etc.☆68Updated 3 years ago
- ☆24Updated 4 years ago
- ACM MULTIMEDIA 2022 Grand Challenge☆46Updated 2 years ago
- ☆33Updated 4 years ago
- Repository for Reinforcement learning based bandwidth estimation challenge☆33Updated 6 months ago
- a pytorch implementation of pensieve (https://github.com/hongzimao/pensieve)☆19Updated 5 years ago
- Evaluation framework for RL-based bitrate control for WebRTC☆107Updated 2 months ago
- The repository of Genet project.☆48Updated 2 years ago
- Record and replay for cellular network emulation☆14Updated last month
- This is an official repository of the paper, "Neural Adaptive Content-aware Internet Video Delivery"☆83Updated last year
- Practical Implementation of ABR Algorithms Using Decision Trees (ACM MM 2019)☆36Updated last year
- ☆28Updated 3 years ago
- Cellular Traces Collected in New York City for different scenarios☆11Updated 4 years ago
- RL-AFEC: Adaptive Forward Error Correction for Real-time Video Communication Based on Reinforcement Learning☆19Updated 3 years ago
- The simplest implementation of Pensieve (SIGCOMM' 17) via state-of-the-art RL algorithms, including PPO, DQN, SAC, and support for both T…☆75Updated 3 months ago
- ☆8Updated 3 years ago
- The implementation of "QARC: Video Quality Aware Rate Control for Real-Time Video Streaming based on Deep Reinforcement Learning"☆49Updated 5 years ago
- The emulator system for the second AItrans competition☆16Updated 2 years ago
- The source code of team 🥇Schaferct in 2nd Bandwidth Prediction of MMSys'24.☆13Updated 11 months ago