pierreyoda / micropolis-rs
The classic Micropolis (Sim City 1) game rewritten in Rust and React, with WebAssembly support.
☆21Updated last year
Related projects ⓘ
Alternatives and complementary repositories for micropolis-rs
- A parser for [Super] GameBoy [Color] ROMs☆29Updated last year
- The server for sm64js mmo☆21Updated 8 months ago
- Rust bindings to the Visual C++ 6 SDK☆26Updated last year
- rust NES game template☆13Updated last year
- Automatically generate gameboy music using machine learning☆18Updated last year
- A minimal setup to build Rust into a GBA ROM.☆24Updated 3 years ago
- small, low-dependency alternatives to popular rust crates☆30Updated 2 years ago
- GBSPack is a command line tool used to pack GBDK2020 data files created by GB Studio into chunks that will fit in Game Boy ROM banks.☆14Updated 5 months ago
- ROOM4DOOM☆26Updated this week
- Runs earcutr on geometries and generates a Bevy Mesh.☆23Updated last month
- A Raycaster engine written in Rust☆17Updated last year
- Rust implementation of the image matching algorithm described by Wong, Bern, and Goldberg☆18Updated 3 weeks ago
- Fishy Bomberman game made with Rust and Bevy☆42Updated last year
- A compact generational arena data structure for Rust.☆21Updated last year
- HoMM meets Majesty, sort of.☆16Updated 2 years ago
- Doom-compatible game engine☆66Updated last year
- A Rust port of the Sonant 4K synth with streaming support.☆28Updated 6 months ago
- Work-in-Progress: A 2D game engine made so you can skip the hard stuff and go make a game!☆25Updated 3 years ago
- Dwarf Fortress inspired frontend to Veloren, the multiplayer RPG voxel game written in Rust☆16Updated last year
- sega megadrive emulator☆14Updated last year
- Unicode glyph map inspired by macOS Character Viewer☆21Updated 2 weeks ago
- Retro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly☆35Updated last year
- Physically based glTF rendering with Vulkan in Rust☆28Updated 4 years ago
- Rust programming -> random generated Dungeon with Bevy engine☆16Updated 3 years ago
- Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust.☆18Updated 2 months ago
- A wrapper for cargo to use creating games for the Playdate handheld gaming system.☆85Updated 3 months ago
- A Game Boy and Game Boy Color emulator in Rust.☆35Updated 9 months ago
- A Rust Gameboy emulator! Supports macOS, Windows, Linux, and ports☆41Updated 6 months ago
- A Rust game engine, focus on Voxel support and content-addressed IDs. Intended for a sandbox "game" like Garry's Mod or Second Life, even…☆23Updated last month
- Extended gamepad support for PICO-8 and WASM-4 (moved to Codeberg)☆19Updated last year