Unity Project used to build an infinite procedurally generated terrain on a "rhombus" grid (ie tessellated equilateral triangles): [http://www.youtube.com/watch?v=lUi_k1Qqkh0](http://www.youtube.com/watch?v=lUi_k1Qqkh0)
☆14Jul 14, 2013Updated 13 years ago
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