outmode / rendepthLinks
2D to 3D Conversion
☆16Updated last month
Alternatives and similar repositories for rendepth
Users that are interested in rendepth are comparing it to the libraries listed below
Sorting:
- A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU☆73Updated 2 months ago
- Our open source software renderer written as a C++ plugin which runs in Unity. The engine supports millions of triangles on screen as we…☆32Updated 2 months ago
- WebXR library for use with Emscripten.☆44Updated 3 years ago
- Cross-platform single header graphics library for StereoKit, in progress. Works with OpenXR on Desktop, HoloLens, and Quest.☆34Updated last week
- A fully featured desktop client for shadertoy☆95Updated last week
- Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays☆62Updated 3 weeks ago
- Community edition of the T-RECS Entity Component System☆23Updated last year
- Physically based renderer demo written using Vulkan.☆82Updated 6 months ago
- Fork from https://gitlab.freedesktop.org/monado/demos/openxr-simple-example☆27Updated 4 years ago
- Samples for the OpenXR API☆54Updated 2 years ago
- Wrapper Project for easy implementation of function in any 3D Game Bridge project☆10Updated 4 months ago
- OpenXR & Vulkan Integration Example☆38Updated 9 months ago
- ☆27Updated 4 months ago
- Proof of concept: compiling material nodes into GLSL shaders☆54Updated 5 years ago
- Vulkan and other GPU API bugs I found.☆59Updated 3 weeks ago
- A real-time rendering demo for Playdate console☆70Updated last year
- A cool-headed display transform - ported to DaVinci Resolve☆16Updated 2 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆55Updated 4 months ago
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆39Updated last year
- ☆84Updated last month
- Testing various FBX file format parsing libraries☆55Updated last month
- 💡 Experimental real-time global illumination renderer 🦀☆73Updated last year
- skipifzero technologies, core libraries, game engines, graphics apis, etc☆10Updated 2 years ago
- ☆35Updated last year
- OpenXR Tutorials☆106Updated last month
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆110Updated 3 weeks ago
- OpenXR application demo targeted to oculus quest 2 platform☆52Updated last year
- 🍊☆108Updated 11 months ago
- Homebrew Nintendo Switch game engine☆19Updated 7 months ago