oshoham / 100-days-of-shadersLinks
100 days of creative coding with shaders.
☆33Updated 7 years ago
Alternatives and similar repositories for 100-days-of-shaders
Users that are interested in 100-days-of-shaders are comparing it to the libraries listed below
Sorting:
- ☆66Updated 8 years ago
- Framebuffers for p5.js☆28Updated 3 years ago
- A writeup/guide on different camera types that may be used for interactive installations☆89Updated 2 years ago
- As part of CODAME Code Art Together, a series of ART+TECH e-vents, with Char Stiles☆43Updated 5 years ago
- a working syllabus reference list for New Media Art and Technology☆32Updated 5 years ago
- WebGL setup for rendering multi-pass shader networks, optimized for complex texture/image processing☆94Updated 7 years ago
- A personal toolkit for Java/Processing projects☆193Updated 3 weeks ago
- A Processing library providing physically based rendering and materials☆44Updated 5 years ago
- Workshop materials for the Computational Photography workshop at the Anderson ranch☆24Updated 5 years ago
- Please visit my repo on SourceHut https://git.sr.ht/~connorbell/ShaderChain☆58Updated 5 years ago
- Ray marching experiments☆22Updated last year
- GLSL Shader examples for Processing☆40Updated 8 years ago
- ☆155Updated 3 years ago
- ChromeSyphon☆63Updated 8 years ago
- A library for efficiently drawing to a texture in p5 WebGL mode.☆48Updated 2 years ago
- Renders ISF Effects and Compositions into a canvas☆100Updated 3 weeks ago
- ☆97Updated 3 years ago
- A JavaScript library that compiles GLSL ray marchers.☆216Updated 7 months ago
- ☆46Updated 10 years ago
- An example of a bloom filter as post fx in processing3.☆57Updated 2 years ago
- GLSL shaders in VDMX's Interactive Shader Format☆59Updated 6 years ago
- ☆70Updated 2 years ago
- Tutorial for the shader API in Processing 2.0☆56Updated 9 years ago
- example code for the Creative Technology Toolkit module on Creative Technology MSc at UWE Bristol☆58Updated 6 years ago
- Article Repo for a Guide to Projectors☆125Updated 7 years ago
- TouchDesigner native port of Lygia☆56Updated last year
- Experiments with the physarum transport model in three.js☆115Updated 6 years ago
- Get GLSL code from Shadertoy.com to run inside of Processing☆55Updated 4 years ago
- Poisson filling shader for OpenFrameworks☆58Updated 5 years ago
- Class repository for Advanced Creative Coding☆32Updated 6 years ago