openai / atari-py
A packaged and slightly-modified version of https://github.com/bbitmaster/ale_python_interface
☆379Updated last year
Alternatives and similar repositories for atari-py:
Users that are interested in atari-py are comparing it to the libraries listed below
- Code for the paper "Quantifying Transfer in Reinforcement Learning"☆399Updated last year
- ☆303Updated 2 years ago
- Code for Go-Explore: a New Approach for Hard-Exploration Problems☆562Updated 2 years ago
- Lua/Torch implementation of DQN (Nature, 2015)☆595Updated 7 years ago
- Code for the paper "Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments"☆307Updated last year
- RL starter files in order to immediately train, visualize and evaluate an agent without writing any line of code☆677Updated 10 months ago
- Trust Region Policy Optimization with TensorFlow and OpenAI Gym☆362Updated 4 years ago
- Code for the paper "Exploration by Random Network Distillation"☆892Updated 4 years ago
- A basic 2D maze environment where an agent start from the top left corner and try to find its way to the bottom left corner.☆363Updated last year
- Code for the paper "Generative Adversarial Imitation Learning"☆706Updated 6 years ago
- Implementation of TRPO and related algorithms☆627Updated 6 years ago
- Offline Reinforcement Learning (aka Batch Reinforcement Learning) on Atari 2600 games☆547Updated last year
- Reproduction of OpenAI and DeepMind's "Deep Reinforcement Learning from Human Preferences"☆317Updated 3 years ago
- Code for the paper "Large-Scale Study of Curiosity-Driven Learning"☆813Updated 3 years ago
- Continuous control with deep reinforcement learning - Deep Deterministic Policy Gradient (DDPG) algorithm implemented in OpenAI Gym envir…☆274Updated 7 years ago
- PyTorch Agent Net: reinforcement learning toolkit for pytorch☆541Updated 5 months ago
- Accompanying repository for Let's make a DQN / A3C series.☆393Updated 6 years ago
- Gym - 32 levels of original Super Mario Bros☆288Updated 6 years ago
- DQN Zoo is a collection of reference implementations of reinforcement learning agents developed at DeepMind based on the Deep Q-Network (…☆470Updated 11 months ago
- Tools for accelerating safe exploration research.☆523Updated 2 years ago
- Code for the blog post "Learning Montezuma’s Revenge from a Single Demonstration"☆197Updated 6 years ago
- Hybrid CPU/GPU implementation of the A3C algorithm for deep reinforcement learning.☆657Updated 5 years ago
- Code for the paper "Evolved Policy Gradients"☆250Updated 6 years ago
- ChainerRL is a deep reinforcement learning library built on top of Chainer.☆1,187Updated 3 years ago
- A collection of 100+ pre-trained RL agents using Stable Baselines, training and hyperparameter optimization included.☆1,164Updated 2 years ago
- Half Field Offense in Robocup 2D Soccer☆231Updated 2 years ago
- [ICML 2017] TensorFlow code for Curiosity-driven Exploration for Deep Reinforcement Learning☆1,427Updated 2 years ago
- A TensorFlow implementation of Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures.☆1,001Updated 6 years ago
- Code for the paper "Meta-Learning Shared Hierarchies"☆611Updated last year
- Multi Agent Reinforcement Learning using MalmÖ☆250Updated 4 years ago