☆80Jan 13, 2026Updated 9 months ago
Alternatives and similar repositories for GhidraRPXLoader
Users that are interested in GhidraRPXLoader are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- NUS library☆27Feb 1, 2022Updated 4 years ago
- Small utility to convert Wii U RPL/RPX files to standard ELF format☆20Jan 24, 2015Updated 11 years ago
- ¯\_(ツ)_/¯☆20Aug 21, 2020Updated 6 years ago
- Wii U stack trace capture plugin for profiling with https://github.com/brendangregg/FlameGraph☆11Feb 16, 2025Updated last year
- ☆27Sep 26, 2026Updated last month
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A PPC library to access IOSUHAX from PPC and a devoptab for any device or path.☆14May 18, 2022Updated 4 years ago
- Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.☆340Oct 10, 2026Updated 2 weeks ago
- Python script written to help take the keys, and other possibly useful data, from a dumped Wii U OTP.bin.☆12Jan 2, 2024Updated 2 years ago
- ☆70May 5, 2026Updated 5 months ago
- Ghidra language definition for the Gekko and Broadway CPU variant used in the Nintendo GameCube and Nintendo Wii respectively☆135Feb 9, 2022Updated 4 years ago
- Custom code loader for the Nintendo Wii U☆14Mar 7, 2022Updated 4 years ago
- ☆178May 3, 2026Updated 5 months ago
- Nintendo parameter archive (AAMP) library and converters☆10Jul 7, 2024Updated 2 years ago
- ☆17Jul 2, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A name demangler for the ghs compiler used on Wii U.☆42Jul 19, 2022Updated 4 years ago
- IDA v7+ Wii U RPL Loader☆30Jan 25, 2026Updated 9 months ago
- ☆49Feb 1, 2022Updated 4 years ago
- An Aroma plugin to show a HUD on the Wii U.☆25May 8, 2026Updated 5 months ago
- Compress/decompress RPL/RPX files for Wii U☆51Mar 13, 2022Updated 4 years ago
- ☆24Dec 26, 2018Updated 7 years ago
- ☆15Apr 19, 2026Updated 6 months ago
- A WiiU patcher to replace the gamepad input with the gamecube adapter☆16Oct 9, 2015Updated 11 years ago
- Partial extractor for files from Nintendo/WiiU .bfres files used in Pikmin, Wind Waker, Mario Kart and more.☆33Mar 3, 2022Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Repository of user created nnsdk headers.☆50Oct 11, 2026Updated 2 weeks ago
- A complete rewrite of Miyamoto! Level Editor, with all-new features.☆13Aug 17, 2026Updated 2 months ago
- Low-dependency package management☆38Jul 6, 2026Updated 3 months ago
- ☆13Dec 28, 2018Updated 7 years ago
- ☆39Apr 19, 2026Updated 6 months ago
- Decompilation of the engine and libraries developed by Nintendo EAD (now EPD).☆54Sep 20, 2026Updated last month
- Decompilation of New Super Mario Bros. U v1.3.0 US.☆48Oct 6, 2026Updated 3 weeks ago
- A Nintendo GameCube binary loader for Ghidra☆325May 24, 2026Updated 5 months ago
- shared files for hid support☆42Oct 13, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Homebrew Package Installer for Wii U☆13Dec 19, 2016Updated 9 years ago
- A library for handling both bfsha and bnsh shader binaries capable of loading and saving.☆13May 24, 2026Updated 5 months ago
- Headers for custom code in and decompilation of New Super Mario Bros. U.☆11Oct 6, 2026Updated 3 weeks ago
- A reworked version of NintenTools.Bfres with Wii U and Switch support and many various improvements/features.☆34Oct 17, 2026Updated last week
- Nintendo Switch loader for Ghidra☆379Sep 21, 2026Updated last month
- Decompilation of agl, a C++ library for first-party Nintendo games that is used for graphics, lighting and parameter utils (AAMP)☆47Updated this week
- ☆17Nov 18, 2017Updated 8 years ago