noodle1983 / framework-ndLinks
我的c++异步网络处理+状态机处理框架,早期作为实时HTTP流量分析模块的底层上过线,单进程日处理数据1.5TB/天,杠杠的。线程、网络和状态机模块也在putty-nd中得到应用。
☆12Updated 6 years ago
Alternatives and similar repositories for framework-nd
Users that are interested in framework-nd are comparing it to the libraries listed below
Sorting:
- 解包网易游戏NeoX引擎NPK文件,如阴阳师、魔法禁书目录。☆10Updated 7 years ago
- unity 集成c++ protobuf☆10Updated 6 years ago
- ☆24Updated 2 years ago
- a star path finder for game server,with nav,tile,way point☆16Updated 3 years ago
- ☆23Updated 7 months ago
- 烘焙代理网格处理实时阴影,解决阴影drawcall太多的问题☆12Updated 7 years ago
- Lua utility libraries for moon☆12Updated last month
- 地图迷雾算法☆15Updated 2 years ago
- 游戏相关的工具项目,包含界面编辑器,场景编辑器,引擎底层代码,以及其他工具项目,大部分是C++项目,也有少数是C#项目☆29Updated 2 weeks ago
- Lua实现的屏蔽字检测 & 过滤方案☆30Updated 3 years ago
- ☆12Updated 6 years ago
- 类似暴雪MPQ归档资源打包和读取工具☆16Updated 7 years ago
- 制作大型MMO项目中的相机视角操作☆19Updated 7 years ago
- ☆16Updated 5 years ago
- 纯lua实现的敏感词检测和过滤库,基于Trie☆29Updated 5 years ago
- 帧同步☆22Updated 7 years ago
- Unity的游戏框架☆19Updated 6 years ago
- .Net/Unity lightweight allocation free Task-like object☆15Updated 4 years ago
- google现在上架必须使用aab包,但是aab包大于150m就无法上传了,必须把资源转成install-time或者fast-time模式。此工具能够帮助把unity打好的aab包自动转换成install-time模式,解除150m的上传限制,最大可以上传1g大的包。☆18Updated 3 years ago
- Pathfinding for Unity using A*☆12Updated 4 years ago
- 六边形网格地图寻路☆11Updated 3 years ago
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆11Updated 2 months ago
- ☆12Updated 4 years ago
- ☆15Updated 9 years ago
- Unity3D memory compare every frame in editor☆12Updated 7 years ago
- A replay system with Entitas framework.☆13Updated 7 years ago
- high performance large elements layout in rect viewport for unity UGUI☆11Updated 4 years ago
- >> 着色器☆19Updated last year
- A simple unity c# path finding script for 2D, hexagonal grid supported.☆20Updated 3 years ago
- ☆13Updated 8 years ago