nesdoug / M8TE
SNES Map and Tile Editor
☆14Updated last year
Related projects ⓘ
Alternatives and complementary repositories for M8TE
- Moved to sdk-seven | From-scratch library for GBA homebrew development☆47Updated 2 years ago
- An experimental microgame maker☆12Updated 4 years ago
- Random number generators for 6502 / NES☆41Updated 2 years ago
- Source code for Lizard NES game (demonstration)☆45Updated 5 years ago
- Full commented Disassembly of Final Fantasy for the NES☆15Updated 5 years ago
- Metroid software disassembly☆22Updated last year
- Lightweight NES sound driver☆26Updated last month
- Various small SNES programs☆36Updated 2 years ago
- Super NES LoROM (mode $20) project template for ca65 assembler☆45Updated last year
- Final Fantasy 1 disassembly set up with the MMC5 mapper and lots of QOL changes☆19Updated 2 years ago
- A 2D golf game for the NES.☆66Updated 2 years ago
- fork of the xkas (v14) cross assembler☆27Updated 6 years ago
- A simple library for SNES programming and development in 65816 assembly☆30Updated 5 years ago
- Mega Drive sound engine☆95Updated 2 years ago
- A Lua Script for the Mesen NES emulator. Displays APU activity in realtime during gameplay.☆18Updated 2 years ago
- A homebrew audio driver for the Super Nintendo☆15Updated this week
- Lets you write JavaScript to calculate and preview SNES Mode 7 parameters☆11Updated 2 years ago
- SNES test code☆12Updated 3 years ago
- A collection of primitive editor/converter tools for making assets used with homebrew ROM development, written in JavaScript☆29Updated 5 years ago
- Editor for Legacy of the Wizard (NES) / Dragon Slayer IV (Famicom)☆13Updated 7 months ago
- TwistIT 64kb intro for SNES/Super Famicom☆28Updated 6 years ago
- Compression and decompression tools for NES, SNES, and Game Boy games by HAL Laboratory☆65Updated 4 years ago
- Patches and build scripts to make a GCC4 toolchain for the NEC V810 cpu used in the NEC PC-FX and Nintendo VirtualBoy☆15Updated last year
- SNES sprite editor☆27Updated last year
- Converts to and from tile based graphics from retro video game hardware☆59Updated 2 months ago
- Template project for GBA development with C, C++, Assembly, and devkitARM☆18Updated last year
- Cross mapper cc65/ca65 NES template.☆16Updated last month
- Convert images to SNES Format with Palette☆30Updated 9 years ago
- Blender scripts to convert and export mesh objects to draw lists as header files for use with the n64 SDK☆19Updated 5 years ago
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆24Updated last year