AbdrahmanSoliman / ReferenceFieldTweakerLinks
Reference Field Tweaker lets you use the [EditableRefs] attribute to expand and edit object reference fields directly in the Unity Inspector. Customize the visual hierarchy and field layout to suit your needs.
☆16Updated 9 months ago
Alternatives and similar repositories for ReferenceFieldTweaker
Users that are interested in ReferenceFieldTweaker are comparing it to the libraries listed below
Sorting:
- A Unity tool that lets you bake physics movements of an object and its children into animation and possibly let you save fps.☆17Updated 4 years ago
- Some C# Extension functions for common Unity problems.☆29Updated 2 months ago
- A package that Procedurally Generates Closed Tracks from Voronoi Diagrams using C# Jobs System, Splines and Procedural Mesh Generation.☆14Updated 10 months ago
- Unity generated Bitmask types usign ScriptableObjects for fast comparisons☆17Updated last year
- A Unity package for structured UI development.☆14Updated 10 months ago
- A simple package for audio extensions and utilities for Unity (UPM)☆23Updated last week
- Event driven architecture for Unity.☆24Updated 3 months ago
- Free IK foot placement script for Unity.☆14Updated 2 months ago
- Simple history navigation toolbar (ie. back/forward internet browser style)☆14Updated 3 years ago
- Game builder (and automation) for Unity☆22Updated last year
- Generate .md Markdown Documentation from Unity C# script assets.☆18Updated last year
- A tool to convert simple Unity.Gradients into piecewise curves interpolated in a different color space☆17Updated 3 years ago
- Lightweight collection of easy to use Unity tools.☆20Updated last year
- UI component which doesn't have drawing event at all. But still can receive click events. More optimized to have something invisible and …☆15Updated 7 months ago
- Unity PCG Generates a Box-Collider Encapsulating Every Child Mesh, Collider or Transform☆28Updated last year
- 🚀 Unity Inspector Utils is a collection of powerful custom attributes designed to improve the Unity Inspector experience, making it more…☆30Updated 3 weeks ago
- Code + examples for Refactoring Data stored in Unity Prefabs, Scenes and other Assets☆32Updated 6 months ago
- Unity Package containing an interactable shader, with a dynamic interactor count☆19Updated last year
- UI Framework for Unity based on reactivity and MVP pattern.☆16Updated last year
- Protocol UI is a small framework to work with multiple screens on a easy and organized way and archive layered panels on Unity.☆19Updated 2 years ago
- Highlight objects in Unity when the mouse overs them in the Hierarchy window☆17Updated 5 years ago
- A Plexus like effect with connection-lines based on the wireframe of the mesh. Implemented with parallel running jobs and burst compile.☆14Updated 10 months ago
- Unity Player/Editor Prefs Editor☆20Updated last year
- C# reactive library and set of tools for Unity development.☆22Updated 2 weeks ago
- A simple yet useful Drawer for displaying notes in the Unity Inspector☆16Updated last year
- 🥛 Async Managed Component-Oriented framework for Unity☆16Updated 3 months ago
- Creates the package manifest file for a Unity package☆16Updated last year
- Short Animator.StringToHash implementation☆10Updated 5 years ago
- Camera system for tactical world overviews in Unity games.☆26Updated last year
- A Unity package for basic AStar pathfinding☆12Updated 11 months ago