nanodeath / godot-light-sensorLinks
A light sensor to measure light/luminance at a point in Godot 4 3D
☆14Updated last month
Alternatives and similar repositories for godot-light-sensor
Users that are interested in godot-light-sensor are comparing it to the libraries listed below
Sorting:
- Addon for creating procedural stairs in Godot Engine☆33Updated 10 months ago
- Create a grid of Lightmap Probes, and cut unwanted ones☆38Updated 5 months ago
- An updated vertex animation demo for Godot 4.3☆21Updated 5 months ago
- A very simple Godot Engine Plugin to get realistic lights on your 3D Scene☆37Updated last year
- ⚡High level Networking Plugin for Godot. Provides a more robust room system for on the same server instance.☆19Updated 10 months ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆41Updated last year
- ☆44Updated 9 months ago
- Flight navigation in free space for Godot4☆39Updated 5 months ago
- Here is Millu's Advanced Vehicle Controller for Godot 4+☆31Updated last week
- ☆17Updated last year
- Yet Another MultiMesh Scatter for Godot☆36Updated 4 months ago
- Vertex painter for Godot 4.3 and 4.4☆13Updated 5 months ago
- Yet Another Scene Manager Add-On for Godot 4☆12Updated last year
- Simple Resource Preview Generator for Godot.☆23Updated 2 years ago
- A pixelated water shader for Godot 4.x☆30Updated 10 months ago
- ☆35Updated last year
- This is a simple, yet customizable tool that makes it very easy to implement a grappling hook in your 3D FPS game.☆26Updated last year
- Orbit camera system for Godot.☆21Updated 10 months ago
- An easy helper class to view any scene on a panel in 3d (godot 4.1+)☆20Updated last year
- ☆22Updated 2 years ago
- Stylized Sky Shader in Godot 4☆46Updated 2 years ago
- Project files☆13Updated last year
- Godot Plugin : allow you to edit 2D and 3D side by side☆49Updated 7 months ago
- Procedural mesh fragmentation algorithm for Godot 4.2☆28Updated 6 months ago
- Basic scene loader with support for loading screens for Godot 4.☆35Updated 11 months ago
- learning demo for custom post processing effects in godot 4.2☆24Updated last year
- A lightweight global illumination approximation developed for the Godot game engine. Works on all 3 renderers as of 4.4.1☆22Updated 2 months ago
- Split texture, stochastic sampled, triplanar texture shader for Godot4☆28Updated 2 years ago
- Project size map utility for Godot 4☆38Updated 2 months ago
- An addon for Godot Engine that allows creating subtitles very easily using the built-in Audio systems☆31Updated last year